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News:  October 23-29, 2000

Sunday, October 29, 2000

Do it your self COAX/Optical outputs for the Live - Mark @ 23:30 EST

If you are looking for handy do it your self instructions for building either a COAX or optical output for the Sound Blaster Live then you should check out Digital ConneXXion.
News Source: Live Center

4x4 Evolution Final Demo - Mark @ 23:24 EST

Terminal Reality has released the final demo of 4x4 Evolution, a new and dynamic simulation racer featuring rugged, customizable 4X4 vehicles. Compete in a series of off-road races to make some serious cash, then use your winnings to upgrade and customize vehicles, selecting from a bevy of enhancements, including heavy-duty off-road suspension, brush guards, performance exhaust, and special off-road racing tires. We know that the full game supports 3D sound but not sure about the demo. You can download the 33.9 MB demo from 3Dfiles.

Dolby vs. Dolby: Digital Sound Cards Head to Head - Mark @ 12:41 EST

That's the title of a short PC World review that looks at the Live 5.1 and the new Philips Acoustic Edge sound card, both of which offer 6 channel analog output. A couple of comments - one is unless they used the Live 5.1 with a DTT3500's DIN connection I am not sure how they managed to test the six channel output since they incorrectly report that it only has front and rear analog outs. The truth is the jack that serves as a digital output can also do dual duty as the center/subwoofer analog output. The second thing worth noting is the review fails to mention that in order to watch DVD movies you need to use the cards with a software MPEG decoder like WinDVD or PowerDVD. The Live Platinum 5.1 does not come with a DVD player and the Philips card will come bundled with PowerDVD 3.0. You can get more on the Live 5.1 in our early impressions with early impressions of the Philips Acoustic Edge expected in a week or so.
News Source: 3DAI

What developers really think about 3D sound - Mark @ 00:22 EST

PC Gameworld has posted an article called "What developers really think". In page 2 they answer the following question:

Within the last two years there was a mini boom in 3D sound technology. Now, most people don't really talk much about it anymore. Do you feel that gamers don't really care, or has it just hit a basic standard and interest will rise again when new technology arises?
Here's a great response (IMO) from Peter Molyneux of Lionhead Studios:
I think the importance of sound and music in games has always been underestimated. For some reason it has never been such a sexy subject as graphics; but the biggest most recent improvement in Black & White was not when we introduced a new rendering technique but when we put the sound engine in.
There are some other good responses in there, but also a couple of others that appear to be pointing to hardware and not themselves as the developers controlling the budget and priorities as a limiting factor. I would say that not too many games take full advantage of the hardware we already have. When you look at what games like Half-Life, Thief, Heretic 2 and, System Shock 2 (to name a few) have been able to accomplish with yesterday's and today's hardware they could do us, and themselves, a world of good by trying to match that standard of excellence rather than looking for some future hardware change to jump start interest. Dave Georgeson of Dynamix may have hit the nail on the head when he said in this article that "And... heck... it's true... sound is hard to sell in a screenshot, so it's almost always done last. But I don't think that's going to be the case for long. It's just too important. Thanks goes out to Jeff "wumpus" Atwood of Gamebasement for the pointer.

Saturday, October 28, 2000

SiN Patch 1.11 (Updated & Reposted) - Mark @ 23:48 EST

Just a quick note to say that if you grabbed the SiN patch from 3Dfiles yesterday you may want to download it again as it's been updated to correct some installation problems.

Midtown Madness Review - Mark @ 23:12 EST

ESCmag has posted a review of Midtown Madness. They conclude that if you are a fan of arcade racers then it's a must buy. Here's a snip on what they though of the sound:

The sound effects and rumble of the engine are actually done quite nicely and the sounds of the city and screaming pedestrians provide a symphony more appropriate than any repetitive background music, though the option to play your own CDs through a nifty car CD player (at a major hit to performance) is there.
So one more positive review of sound in this DS3D supporting title to go with the other two we posted today. ESCmag also asked us to let you know that they have recently reopened their forums and would appreciate a visit and especially your contribution via a post (no registration required) to get things moving again.

What's up with the pop-up ads? - Mark @ 16:06 EST

Sorry about the ad pop-ups that are currently running on site. They are out of our control (short of us removing the large banner which is a violation of our contract). The best way to cut down on the irritation is leave it open in the background and it won't keep coming back. I know it's a pain so please accept our apologies.

X-Tension 1.6 patch - Mikael @ 10:32 EST

Egosoft has released a new (v1.6Beta) patch for the English version of the expansion for the DS3D supporting space combat X:Beyond the Frontier.

Rune reviews - Mikael @ 10:28 EST

A couple new Rune reviews have been posted. First up 3DRage which just like the two first reviews thinks it's a great game overall giving it a score of 94 out of 100 but a bit less impressed with the aural aspects of the game:

Nothing is particularly impressive reagarding the sound or musical score of Rune, but that's not to say that it doesn't get the job done. The sound effects are certainly the most impressive aspect in the sound department. Everything from the avalanches, cinematic cutscenes, and clanging of steel contribute to the sound quality of the game. The voice acting is surprisingly good for a third person action game, with Odin's resounding voice expressing a sense of power, while the evil god Loki's voice is shrill and fairly high pitched, characteristic of a stereotype evil antagonist.
The two reviews we posted this morning thought the sound effects were great.

The first review that are more negative than positive can be found on Gamespot which give the game a score of 6.7 out of 10 and the reviewers tilt is 5. Unlike the other reviews Gamespot thinks it's not much more than another Unreal powered action game that offers "almost completely linear" gameplay. Here's the more positive sound bit:

Rune also wisely dispenses with any kind of heavy-handed soundtrack. The environments are filled only with appropriate ambient sounds and the blare of combat. Music occasionally underscores some of the action, but it's subtle enough to be ignored. The silly taunts hurled at you by some of your foes are significantly less unobtrusive - they get old fast and often seriously detract from the grim atmosphere Rune attempts to evoke.
The game as mentioned uses the Unreal engine so I expect it offers at least DS3D support.

Blair Witch Volume II: Coffin Rock review - Mikael @ 10:16 EST

Riva3D has posted a review of Blair Witch Volume II: Coffin Rock. They spend some time comparing it to Rustin Parr chapter and overall it seems like Coffin Rock is perhaps not quite as good. Here's the sound bit:

The sound is again excellent on all counts, using EAX and high quality samples to give your ears a treat. Voice acting is solid, which is crucial these days. There's nothing like a bad accent or wooden speaking to break the spell of a game, especially when it's a horror game.
News Source: Blue's News

Crime Cities demo review - Mikael @ 10:11 EST

Iamhappyblue has posted a short review of Techland's a fast paced action shooter/flight sim, Crime Cities. Gameplay and especially graphics is pretty good if we should believe this review while the aural aspect of the game are nothing special:

The sound on this game is mediocre. Sure, I have a crappy soundcard (any soundcard manufacturers want to send me a test card? =]) but this game could have had a funky techno track or something. While flying along, the whirr of the cars becomes boring after awhile. However, the sound really starts to get annoying when you near flying billboards which spew the same lines over and over like so many Teddy Ruxpin dolls.
Techland site mentions that the game will support EAX and A3D 2.0. No idea if it's in the demo or not
News Source: Blue's News

Michelin Rally Masters Review - Mikael @ 10:05 EST

FiringSquad has posted a review of Michelin Rally Masters which they think offers excellent graphics and sound but falls short in the crucial game play departement. Here's just a snip of their quite detailed review of the sound:

Another interesting feature of the sound is that of a Doppler effect. We experience the Doppler effect in our daily lives all the time. When traffic rushes at you, the sound compresses and as it gets further away, the pitch of the tone changes. The Doppler effect has been attempted by numerous games in the past, mostly by superficial means of volume effects. The pitch of the Rally Masters sound engine actually does effect the environment in a realistic way. You'll encounter it in numerous places, from racing at an opponent to even your perspective and its sound.
The game supports A3D (maybe with wavetracing) and DS3D with EAX. Reviews that mentioned 3D sound says it's implemented well. Other reviews (IGNPC and Avault to name two) have also been impressed with the game overall giving it ratings as high as 9 out of 10 and 4 out of 5 respectively.
News Source: Blue's News

4x4 Evolution review - Mikael @ 09:57 EST

MPGOG has posted a quite interesting review of Terminal Reality's 3D sound supporting arcade-style off-road racer, 4x4 Evolution. Here's a taste:

Now for the remaining six of the seven deadly simulation sins. The second sin is sound. The sound in EVO is mediocre at best. This is a truck driving game for goodness sakes! With my four-speaker surround sound setup, including subwoofer and a Creative Labs X-Gamer with EAX extensions, the sound of truck engines ought to shake the walls in my house. My neighbors should be complaining. The cat should be screaming, the dog yelping, and the termites fleeing. Instead the sound is very subdued. The engines of other trucks are barely discernable and, perhaps worst of all, Toyota RAV4s sound exactly like Chevy Suburbans which sound exactly like any Lexus RX300. No matter which vehicle you select, the engine sound will not change.
Despite this and the other 6 deadly sins they think it's a pretty good game overall if you don't consider realisms, force feedback and great sound effects crucial. According to a preview the game should support all the major 3D APIs which I assume at least includes DS3D.
News Source: Blue's News

Combat Flight Simulator 2 Review - Mikael @ 09:51 EST

TechExtreme has done a detailed review of Combat Flight Simulator 2: WWII Pacific Theater. They give think it's a great buy for those that are into hardcore flight simulation. Here's the sound bit:

I’m glad to report that CFS2 does not feature any kind of music to speak of. I’m sure most fans out there will appreciate this, and I for one won’t miss hearing tunes while navigating the menus or while flying. With that said, the special effects were, once again, faithfully recreated from the real deal. .50 caliber machine guns and cannons sound like they should, and you can even see the actual bullet casing being ejected from the wings. Actually, it’s quite exhilarating to go on a bombing run against a carrier group, with flak shells going off all around you and anti-aircraft tracers whizzing past your windshield. You hear constant radio chatter from your wingmen and related flights as they accomplish mission goals or as they take damage. Once again, Microsoft covered all the bases in the special effects department.
At least one review claims the game features 3D sound.
News Source: Blue's News

Metal Gear Solid review - Mikael @ 09:42 EST

Another positive review of Metal Gear Solid can be read on ZugaBuga with the following bit on the sound:

Sound is one area that developers sometimes slack off in. With the advent of 3D Sound Cards a few years back, sound has come a long way. To put it simply, MGS's sound is simply top notch. While it is a port of the Playstation, I turned up the volume and it sounded like I was watching a movie! Yes it sure did, in fact the gunfire, walking across metal stairs, or grunting when shot at all sounded super
The game supports DS3D.
News Source: Blue's News

PlayCenter2 (ver 2.1) released for Nomad II users - Mikael @ 04:00 EST

Creative Labs has released PlayCenter 2.1 for Nomad II users. I don't think there is anything that will stop Live users from downloading it too. Thanks to Peter for the pointer.

Rune reviews - Mikael @ 03:52 EST

The two first reviews that I've seen of the recently gone gold and now shipping Unreal engine powered action/adventure game from Human Head, Rune, have appeared on the net. First up GameRevolution's short but very positive review where they had the following bit on sound:

Often sound can make or break a game. There's nothing worse than listening to footsteps that sound like someone beating Pinocchio over the head with a soupspoon. Well, I'm happy to say that the audio in Rune is superb. Metal clashing against metal, wood or concrete all sounds appropriate . The deep villainous voices of Ragnar's Viking enemies are a great addition for realism.
A much more detailed review has been posted on XLGaming. They also think it's a must buy game but point out some issues. When it comes to sound they offer the following:
Basically there is not much to tell. You have your standard fair of sounds in the game. Of course there is a nice gamemusic soundtrack that plays through the game. The ambient sounds are very nice as well. In the distance you can hear the chatter of enemies and the big booming voice of Odin is a nice touch. I would think Odin could have just a little more boom to his voice to sound powerful but I can live with it. Loki’s voice is very odd, an almost sadistic clown type feel to it. The voice acting that was done on the characters seems to fit with the Viking theme. I wouldn’t go all crazy with the voice acting since it is about the normal fair. There were some nice touches of sly words and gestures spit out from some of the Vikings, which was a nice touch!

You have the nice sounds of a mean Ragnar yelling when you go bloodlust and his screams when you purposely throw him off a cliff! If you are looking for something extraordinary in the sound’s department you will not find it in this game. What they have done with Rune is fairly standard on the sound and voice acting. I am not being negative but really, how much can you do with sound?

The game uses the Unreal engine and I do expect it offers support for at least DS3D.
News Source: Blue's News

Sacrifice has gone gold - Mikael @ 03:41 EST

The official Sacrifice site reports that the game has gone gold. It's expected to hit stores 9th of next month. Here's a bit on the sound from a recent preview:

What I noticed first about Sacrifice's sound was the voices! Each voice used really fits the god or character. I really think Shiny put a lot of effort into this and it was well worth it! It really adds to the game experience when you hear a briefing for the mission while the map is loading. How about the sound effects? They are just as nice. Every sound is appropriate for what you see on the screen and the game audio supports various 3D Sound APIs, such as Creative Labs' EAX 2 and Aureal's A3D. I didn't notice a big difference between the standard sound system and EAX using my SB Live but I really have to say that with the speakers I have (low-quality ones), it's probably more my fault. What really immerses you in the Sacrifice universe is the music. It suits the atmosphere of the game very well. You can get some samples of it on the Sacrifice web site
For more info check the official site.
News Source: Avault

Midtown Madness 2 reviews - Mikael @ 03:33 EST

Two new Midtown Madness 2 reviews have far more positive impression of the sound effects than I'm used to see. First up MGON which thinks it's overall a good game but have some complaints including the physics engine. Here's the positive sound snip:

The sound area of the game is very good, whether playing with the in game music option or using the ambient city sounds there is very little to fault here. The music used suits the game pretty perfectly, maybe a little more would have made it a more widely used option. In most cases I would expect people to use the “City Sounds” option rather than music. The city sounds help make you feel like you are in a authentic city landscape, car alarms, tram bells, screaming pedestrians abusive comments about your driving are all in the game and help you feel like you are right at home. The engine sounds are excellent and the crash and tyre screeching sounds are pretty much spot on. Oh and don’t forget that once you have loaded up the game you can place your own favourite music in the cd player and race along to it.
Moving on to Fileclicks you will find a much more positive review that consider it one of the best if not the best racing game ever:
Sound effects are very good, with the different cars all having unique engine sounds, which fit well and sound very nice. Ambient city sounds are well done, and you’ll never feel like you’re driving through a vacuum. Other drivers will yell at you when you cut them off or smash into them, and pedestrians will scream as they deftly jump out of your way (no, you can’t mow them down.) There is also a great glass breaking sound effect when you drive through a storefront or a skyscraper with a glass bottom. Unfortunately, the game is conspicuously lacking a splash sound effect. You’ll end up in the drink many times, and probably push some other cars in, but there’s no splash to be heard from it.
These are not the only 2 positive reviews of the sound effects in this game but most have a rather negative opinion of it even though they overall rate the game as good or great. The game supports DS3D.
News Source: Blue's News

Blade of Darkness Spanish demo released - Mikael @ 03:22 EST

Rebel Act has released a Spanish demo of its game Blade of Darkness. The official site doesn't really work well now but at least earlier it mentioned "3D sound and environment music" as one of the features.

Friday, October 27, 2000

Hercules is expanding to the audio market - Mark @ 22:11 EST

Hercules has announced that it will add a brand new line of audio products to its graphics, image and video range. Claude Guillemot, President of Hercules Technologies had the follow to offer:

Today the Hercules name is associated with innovative and top-quality 3D products. Our Hercules and Guillemot R&D teams have joined forces to design and build a new revolutionary line of audio products. Our ambition is to raise the bar ever higher and beat the expectations of the most exacting gaming community. This strategic expansion is perfect for Hercules, which designs products with all the luxuries that our customers, in particular gamers, have come to expect from us.
The first Hercules audio product is Game Theater XP, a sound card and what they describe as a powerful, extremely convenient external rack including amongst other features, a high-speed 4-port USB hub and game port for easy connection of game peripherals, and Dolby Digital decoding on up to 6 independent gold-plated RCA outputs. Hercules Game Theater XP will start retailing in December. Next on the list is Cube, one of the lightest, smallest and most intuitive MP3 players on the market. Cube will be available from mid-November. We are checking with Guillemot/Hercules for more details including what sound chip will be used in the card and pricing.

Postmortem: Blizzard Entertainment's Diablo II - Mark @ 22:03 EST

Gamasutra has posted a new postmortem, a series of articles that looks from the inside at what went right and what went wrong in developing a game. This edition looks at Diablo II, a game that offers DS3D with EAX 2.0 support. In the final word they mention that sound is one of the things that went very well. In the what went wrong section they mention the following:

The greatest deficiency of our tools was that they did not operate within our game engine. We could not preview how monsters would look in the environments they would inhabit. We couldn't even watch them move around until a programmer took the time to implement an AI. Even after that, an artist would have to hassle someone to get a current working build of the game to see his creation in action. Our sound effects engineers ended up painstakingly creating .AVI movie versions of animations in order to synch sounds with actions. Our lack of tools created long turnaround times, where artists would end up having to re-animate monsters or make missing background tiles months after the initial work was completed.
As usual, an interesting read worth checking out.
News Source: Voodoo Extreme

SiN Patch 1.11 - Mark @ 21:43 EST

Yes, that's right a patch for Sin! Good to see that Ritual has not forgotten about this one. The patch is of interest from an aural perspective as it apparently fixes some sound compatibility problems. It also adds GameSpy internal server browser support and includes additional user CTF levels, ctf_barge, ctf_defense and SINnlos_ctf. You can grab the 5.5 MB patch for this A3D 2.0 and DS3D with EAX supporting game from 3Dfiles.

Winamp 2.666 Released - Mark @ 21:33 EST

A new version of Winamp as been released. You can get more details as well as download it from the official site.

MidiLand S4-7100 Speaker System and ADS-2000 Decoder Reviewed - Mark @ 21:29 EST

Chick's Hardware has posted a combined review of MidiLand's S4-7100 5.1 ready speaker system and ADA-2000 Dolby Digital decoder. Overall they were impressed with both units and consider them a good buy, a conclusion that I agree with. A couple things worth noting - one is the S4-7100 is a very good match with Creative's new Live 5.1 sound cards, as well as the Fortemedia FM801 based cards on the market. With these system you don't need the ADS-2000 for Dolby Digital decoding if you go with a software DVD player that supports 6 channel output on the sound card. Philips new 5.1 card may also be a good match but we have not tested it yet and because of the way the Santa Cruz and S4-7100 work, they are currently not a good 6 channel match. The other bit I will mention it the S4-8200 that they mention in the review officially only offers stereo analog inputs from the sound card. I think it will be possible to rig it for use with the new 6 channel sound cards but it will take a switch box or manual wire switching between modes. For more on systems reviewed by Chick's Hardware you can also check out our review of the S4-7100 and our review of the ADS-2000.

Voyetra Turtle Beach Santa Cruz Review - Mikael @ 06:23 EST

The Voyetra Turtle Beach Santa Cruz is a new sound card that aims to shake things up. The Santa Cruz uses a new DSP from Cirrus Logic / Crystal Semiconductors called the CS4630. The CS4630 chip is really the first chip that offers something beyond what we have already seen in the second-generation PCI soundcards. The chip offers great flexibility via the DSP which can, for example, be changed from accelerating 32 3D sound streams with full EAX 2.0 support, to decoding MP3s in hardware. The Santa Cruz also offers what is being called a VersaJack and in English that translates to a 1/8'' mini jack that can be configured either as a digital output, a secondary line input, a stereo headphone output or a center/subwoofer output. While the Santa Cruz / Sonic Fury is not the first 6 channel sound card, it is the first 6 channel card to offer such a full range of advanced features. In this review we will take an in-depth look at the feature set of the Santa Cruz to see if what looks to be an innovative feature set on paper translates to real world benefits. For full details check out the review

The almost identical Sonic Fury review will be posted Sunday/Monday. Only difference is the software bundle and unlike Turtle Beach they are shipping Win9x drivers that work with EAX 2.0 games.

Blair Witch Volume 1 : Rustin Parr review - Mikael @ 06:19 EST

MPOG has done a review of Blair Witch Volume 1 : Rustin Parr As most if not all others they think it's a good game overall that really manage to create the perfect atmosphere for a horror game but complain about the game controls and camera angles. Here's the usual sound snip:

But what really enhances the frightening aspects of this game are the incredible sound effects. Thunder in the distance, creaking doors, screams in the night, the sounds of children playing in the forest, cries of anguish, the moaning of the undead, etc... they all make for a remarkably chilling and believable experience that make this game even more terrifying at times than the actual movie.
The game supports DS3D with EAX.
News Source: Blue's News

Star Trek Voyager: Elite Force review - Mikael @ 06:15 EST

VideoGamerGuy has posted a review of Star Trek Voyager: Elite Force. As other reviews this one thinks graphics, audio and voice acting is excellent while it complains about the AI and the game being too short. This review also complains about long load times. Here's the sound bit:

All cast members have done voice-overs for this game as well (with the exception of Seven of Nine). Without the real voices I think the game would've lost a lot of the effect. When you are on the bridge and you hear line after line of dialogue coming from the crew regarding the ship status you'll swear you're onboard. From Tom Paris' wise-cracks to Tuvok's "logical" remarks, everything is as true to the series as anyone could've expected or asked for. Sound effects are perfect. Phasers, transporters, comm badges, and even the "swish" sound the doors make are all there and sound just like they should.
The game supports A3D 3.0.
News Source: Blue's News

SWAT 3 review - Mikael @ 06:10 EST

GameZone has posted a short and very positive review of SWAT 3: Close Quarters Battle Elite Edition with following sound bit:

Nothing like a quiet burst of gunfire to have you wanting to find cover. The audio is explosive and sudden, and really adds to the feel of the game.
The game supports 3D sound.

News Source: Blue's News

Thursday, October 26, 2000

Creative Labs / CSW PlayWorks PS2000 Digital Review - Mark @ 23:15 EST

3D Hardware Net has posted a review of the radical looking Creative Labs/Cambridge SoundWorks PlayWorks PS2000 Digital speaker system. This 2.1 Virtual Dolby Digital speaker system is primarily targeted at PlayStation2 owners and not PC owners, but you can use them with a PC. In fact, the review notes that the system has front and rear analog inputs. Overall they think it's a pretty interesting system but not one that can really compete against the PC targetted units. For all the details check out the review.

PlayStation 2 Officially Available Across North America - Mark @ 23:02 EST

Relatively off topic but it does have a DVD player built in. Sony is calling it the most significant consumer electronics product to hit store shelves and it's officially available throughout North America for a suggested retail price of $299 U.S. and $449 CDN. To supply the market with a continuous flow of the highly anticipated system product during the holiday season, the company shipped 500,000 units of the PlayStation 2 computer entertainment system to North American retailers, and plans to ship approximately 100,000 additional units per week on average during the holiday season. In just two months following its launch, the company estimates that it will have shipped a total of 1.3 million units into the North America market, representing an historic milestone for the industry. Additionally, the company is on target in North America to ship three million units by the close of fiscal year 2001, ending March 31, 2001, which is part of the company's total 10-million-unit worldwide production estimate for the product within the same time period. You can find tons more detail on the features of the unit, and the list of titles that will be avaialble as of today, in the full press release. It's worth pointing out that to take full advantage of the PlayStation 2's audio capabilities you need a speaker system with a Dolby Digital Decoder and a Optical input.

Spatializer N-2-2 Virtual Surround Sound Technology In C-Cube's New ZiVA-5 DVD System Processor - Mark @ 22:53 EST

Spatializer Audio Laboratories Inc. has announced that C-Cube Microsystems Inc. will be offering Spatializer N-2-2 as the audio enhancement technology option in its new ZiVA-5 DVD system processor -- the industry's most highly integrated DVD-Audio solution. You can get lots more detail in the full press release.

No 3D Sound in Magic & Mayhem: The Art of Magic? - Mark @ 22:50 EST

We had reported based on a preview of the game at Gamespot that there would be support for 3D sound in Magic & Mayhem: The Art of Magic. However, in an interview with games Producer, Andy Smith, posted at GA-RPG. In response to the question "...will the game feature 3D reverb sound support" Smith gave the following response:

As for 3D reverb, it was felt that as Art of Magic, being a top down RTS game, it wasn’t appropriate to include this feature.

News Source: GA-Source

Diamond Audio Technology ProMedia Sale - Mark @ 22:11 EST

Got word from Diamond Audio Technology that they have put their ProMedia 2010 and 3025 on sale again and are a steal at those prices ($19.99 and $49.99 respectively). The are also rapidly running out of their HPM-4100 units with only some white units left so if you want to take advantage of that $200 clearance price you had better do it soon. You can get more details on all of the sales from their ProMedia entry page. You can also learn all about the ProMedia 3025 unit in our own review.

Diablo II MP3 of the Week - Mikael @ 18:21 EST

Blizzard has released the Diablo II MP3 of the week and as usual it comes with some liner notes.
News Source: Blue's News

Submarine Titans Map - Mikael @ 18:20 EST

A new map for the 3D sound supporting Submarine Titans has been released.
News Source: Blue's News

New Sound Card Site and an Update - Mark @ 07:49 EST

A new site called Sound Card Central has recently gone on line. Like any new site they are just starting to build up their base material but I am sure they would appreciate a visit. Note that when I checked the site out this morning it would not load in Netscape. While I am at it I will mention that the PC ABX Web Site has recently been updated with changes to make the process easier to use. PC ABX has "Listening Rooms" where you can hear musical sound samples processed by various audio products and forms of distortion. If you are serious about A vs B sound tests you should check it out.
News Source: Our Forum

Jazz Introduces new 5.1 system and 2 New DD 5.1/DTS Decoders - Mikael @ 06:20 EST

Jazz Hipster Corporation, one of the largest suppliers of multimedia speakers announced the release of their newest audio enhancement products, the DE-005 and DE-006 5.1 Digital Audio Decoders and the the DE-003 Dolby Pro Logic Decoder. Both space saving decoder boxes are designed to connect between an audio output device such as a DVD player and a 4.1 or 5.1 speaker system such as Jazz’s J-7907 or their J-9902 5.1 speaker systems. For more details read the press release

Jazz also announced the release of their newest 5.1 Digital Audio Speaker System, the ROCCO 5.1. The press release mentions it is compatible with game systems that feature 5.1 channels of output such as Sony’s new PlayStation 2 system. I assume the Sony bit just refers to that it offers an optical input. It also has an coaxial input. You can find the specs in the press release

SRS Labs, Reports Third Quarter Results - Mikael @ 06:12 EST

SRS Labs, a leading provider of innovative audio and voice technology solutions, has announced that its base business unit returned to profitability in the third quarter ended September 30, 2000. However, the Company reported a loss for the quarter for the separately funded SRSWOWcast.com because of the subsidiary's continued investment in launching its business.

The Company reported revenue of $8.0 million and a net loss of $1.2 million, or $0.10 loss per share, for this year's third quarter, which includes a loss of $1.1 million from its SRSWOWcast.com Internet technology subsidiary and acquisition-related costs of $332,796. Revenue for the comparable prior year quarter was $10.0 million with net income of $310,422 or $0.03 per share. When compared to the second quarter of this year, the loss was reduced by 70 percent, the gross margin increased to 42.4 percent, and the revenues increased by more than 21 percent. You can find more details in the press release

Creative NOMAD Jukebox Firmware update (Macintosh only) - Mikael @ 06:07 EST

Creative Labs has released a firmware update for its NOMAD Jukebox for those of you that are using a Macintosh.

Grand Prix 3 patch - Mikael @ 06:05 EST

Hasbro has released a new patch (v1.13) for the sort of 3D Sound supporting Grand Prix 3. I say sort of 3D sound supporting since several reports say it's completely useless. For the reasons why it's useless check out this post

Half-Life international patches - Mikael @ 06:02 EST

Sierra has now also released the international 1.1.0.4 patches for Half-Life. I haven't tried to patch the game but there is no mention of any audio fix so I assume the issue where you need to go into the configuration options every time you start a game and unselect and reselect you audio option in order for it to work correctly still remains. For more details on the problem and the fix you can check out this forum thread.
News Source: Blue's News

Balur's Gate II reviews - Mikael @ 05:59 EST

Time for two new Baldur's Gate II reviews that as everyone else thinks it's an excellent game. Here's the sound snips, Intelligamer:

Baldur's Gate made excellent use of ambient sound, and the sound is equally impressive in Baldur's Gate II... you'll hear the hocking of wares by vendors, street sounds, chirping of birds in the wilderness and more. Combat sounds are also impressive, as is pretty much all of voice work for cut scenes and dialog with your NPC characters. I especially liked the voice of Jan Jansson, whose obsession with turnips is one of the funniest parts of the game. It's become a running joke with my friends that I'll do anything, "for a turnip."
A two opinion review at Game-Over had two very similar scores of 90 and 92% respectively. Here's what the first guy had to say about the aural aspects:
The audio for this game is quite impressive. I also got to hear first hand what EAX can do to a game as I purchased a new SB Live while I was playing this game. I was amazed by the audio detail added by EAX. There's a whole other level of environmental audio that you're missing by not having it. Aureal had me hooked on A3D and I followed them to their unfortunate ending, but now I have jumped on the only major bandwagon left and am sheepishly carrying the SB Live name. The musical score is also well composed, with a wide arrangement of tracks creating a multitude of moods.
The second guy gave audio a score of 9 out of 10 but without any comments.
News Source: Blue's News

Blair Witch Volume 1 : Rustin Parr review - Mikael @ 05:49 EST

Computer Games Online has posted a short and positive review of Blair Witch Volume 1 : Rustin Parr. They complain a bit on how the gameplay mix action and adventure. As others they think the atmposhere in the game is excellent:

An exceptional sound track reinforces the spooky visuals of Blair Witch 1. In addition to booming thunder, rustling bushes, and the pounding of your own heart, the voice acting is superb. Without exception, the voice assigned to each character is authentic and the dialog is flawlessly delivered. This, coupled with a frightening array of ambient sounds, forms an audio experience that will keep you on the edge of your seat (and often jumping right off of it).
Another positive and short review of this short game can be found at Gaming-Age. As most other reviews it includes complaints about the control and steep system requirements but praise the soudn design:
Even with the most realistic graphics in the world, BWV1: Rustin Parr would not be half the experience it is without the implementation of Terminal Reality’s simply amazing sound job. Leaves crinkle as Doc treads over them, her shoes sink into the soil while she trots around, twigs snap in the background as if someone is walking around in the distance (as simple as it might seem, it increases the tension of the situation ten fold) and eerie and distorted voices can be faintly heard fading in and out like the wind. Combine these with an equally excellent yet subtle musical score that tones in at the right times to enhance a certain event that’s taking place, and BWV1: Rustin Parr is able to completely immerse the player in the world of Burkitsville and the ancient legends that are haunting the town.
The game supports DS3D with EAX
News Source: Blue's News

Wednesday, October 25, 2000

Introducing the new S4 MidiLand 7100M - Mark @ 23:49 EST

MidiLand, Inc has released the S4 MidiLand 7100M, which is technically the same system as the S4 MidiLand 7100 with a new MidiLand original finish, sleek metallic. The estimated street price of the S4 MidiLand 7100M system is $199.95 (MSRP $249.95). You can get more details from the full press release as well as from our review of the original S4-7100.

InterVideo's LinDVD Selected for ZapStation - Mark @ 22:48 EST

InterVideo, Inc. has announced its LinDVD Linux DVD player/decoder has been selected to provide the DVD video/audio playback capability in the breakthrough ZapMedia ZapStation Universal Media Player. This is the first use of InterVideo's PC-multimedia software in a consumer entertainment application designed purely for living rooms and dens. The ZapStation combines complete multimedia playback and broadband access into a single universal player, allowing download, streaming, storage, management and playback of personalized entertainment and news content through consumers' home televisions and stereo systems. For more details check out the full press release.

Plextor PX-W1210TA Review - Mark @ 22:29 EST

Media Search has posted a short positive review of the Plextor PX-W1210TA CD RW Drive.

New Sound Cards - Mark @ 22:20 EST

A couple of new products to point out thanks to an email from Ultanium. First, from Hoontech is a Cirrus Logic CS4624 based card that they are calling the SoundTrack I-Phone Digital-CS. This is a 4 channel card that will have EAX 2.0 support and comes with a headset for voice communication and feature acoustic echo cancellation which is also supposed to be on the CS4630 boards like the Turtle Beach Santa Cruz. For you MIDI fans, they note that it ships with Fat Labs approved 64-voice wavetable synthesis with effects. It also has an optional digital I/O board and is very reasonably priced. The second card to point out is from Terratec and is what I would call an audio card with 24/96 support. Rather than gamers, it targets people looking for a high quality recording/editing board or a high quality digital output. The card is called the AudioSystem EWX 24/96 and you can get more details at Terratec website.

Utopia Live! Update - Mark @ 22:06 EST

The Utopia Sound Division has posted an update to their excellent Utopia Live Sound Font, which of course is for the Live. You can get my first hand impressions of this product by checking out our review.

CD-Quality DRM-Enabled Music With Windows Media Support In PlayCenter 2 - Mark @ 20:12 EST

Creative has announced that existing users of Sound Blaster Live! and the NOMAD line of digital audio players will be able to enjoy a complete DRM-enabled (Digital Rights Management) music experience using Microsoft's Windows Media Format with the new Creative PlayCenter 2 (ver 2.1) software. This software will be available through an upcoming Live!Ware update for Sound Blaster Live! users and a new CreativeWare software upgrade program for NOMAD users. Creative PlayCenter 2 (ver 2.1) allows playback in various formats such as Audio CD, WAV, MP3, Windows Media Format (WMA), MIDI, VCD. It allows users to rip and organize their entire music CD collection into either MP3 or WMA format, and supports MP3 or WMA transfer into Creative's highly-acclaimed NOMAD II, NOMAD II MG and NOMAD Jukebox. Creative PlayCenter 2 also comes with a set of changeable skins, and for owners of Sound Blaster Live!, integrated EAX audio technology support. For a lot more detail you can check out the full press release. It's worth noting that Playcenter 2 is already shipping with new products such as the Live 5.1 series of cards and Nomad Jukebox.

Creative Introduces Personalized Audio Content Site for Nomad Users - Mark @ 20:04 EST

Creative has announced Savantium, an audio content source for NOMAD users. The Savantium site, www.savantium.com, allows a user to view and schedule downloads of news, sports information, stocks and weather in text, which is then converted into audio on the PC. With features that allow customization of news content, Savantium lets the user decide what news to hear with the option to download the personalized content directly into a NOMAD digital audio player. The portability of the NOMAD lets Savantium news and information go anywhere the user decides to go. You can find a few more details in the full press release.

In a seperate announcement MediaBay, Inc. a leading provider of premium spoken word audio content and products in hard goods and digital download formats announced a content distribution and marketing partnership with Creative. Under the marketing partnership, MediaBay is the spoken word provider for Creative's savantium.com Web site. MediaBay content will be bundled with Creative's hardware products including NOMAD, NOMAD II, NOMAD Jukebox, and SoundBlaster. MediaBay will serve audio content such as news, magazines, audiobooks and MediaBay's exclusively-licensed old-time radio shows to savantium.com and will cross-promote Creative's hardware products online at mediabay.com and audiobookclub.com to its millions of monthly website visitors. For quite a few more details you can check out the full press release.

Creative Technology reports higher earnings - Mikael @ 02:23 EST

Creative Technology has announced financial results for the first quarter of fiscal year 2001, ended September 30, 2000. All financial results are stated in U.S. dollars. Creative posted its fourth consecutive quarter of record year-over-year revenues, achieving sales for the first quarter of $304.4 million. This represents a 13% increase over the same quarter the previous year. Net income was $17.6 million compared to net income of $10.8 million for the same quarter last year.

Creative says the revenue growth is mostly thanks to audio (15% growth) and personal digital entertainment appliances (400% growth to $19.5 millions). MP3 players are included in what Creative calls personal digital entertainment (PDE). Also interesting is the following bit "This was the lowest contribution from the graphics category in two years, and is the result of Creative's desire to reduce our exposure, given the ongoing volatility in the graphics sector.". You can find more details in the press release. You can also check this News.com story for some analysis. It was posted before Creative released the results.

New SWAT 3 Missions - Mikael @ 01:59 EST

Sierra has yet again released new missions for Swat 3. You can download a couple missions titled Library and Post Office from IGNPC while DailyRader got the exclusive for Dr-Autoshop and Dr-Garage
News Source: Blue's News

New Half-Life patch - Mikael @ 01:54 EST

Sierra has released a new patch (1.1.0.4) for the DS3D with EAX and A3D 2.0 supporting Half-Life. You can download it from Avault

Tuesday, October 24, 2000

realMYST Test #3 - Mark @ 22:47 EST

We recently posted news of the patch to realMYST Test #2 that added 3D sound. Well if you don't already have Test#2 you can grab the new Test#3 that has the patch integrated. A re-creation of the best-selling computer game MYST, realMYST represents Cyan’s original vision--an immersive 3D interactive adventure that they say is both timeless and excitingly new for both first-time players and long-time enthusiasts. You can grab the 46.8 MB realMYST Test#3 from 3Dfiles.

Interview with Damjan Mravunac - Serious Sam's "music man" - Mark @ 22:41 EST

Daily Telefrag has posted an inteview with Damjan Mravunac, the man behind the music in the upcoming Serious Sam.

Creative DTT3500 Early Impressions Update - Mark @ 22:38 EST

A quick note to say that based on some new information from Creative Labs I have revised the specs published in the DTT3500 early impressions. We now show the subwoofer being driven by 30 watts RMS rather than the 23 watts RMS that Creative had originally indicated.

Convergent MP3 Device Breaks Ties to the PC - Mark @ 22:29 EST

DigMedia Inc. has announced the availability of its MusicStore, a $499 consumer electronics device that uses a built-in CD player to convert songs to MP3s as each CD is played -- no PC required. The MusicStore is a tabletop home audio device that combines a CD player, hard drive, digital jukebox -- and an integrated portable MP3 player. The MusicStore also features a built-in USB port to manage tracks from computers and the Internet. For a few more details you can check out the full press release.

D-Link Launches Two New USB MP3 Players - Mark @ 22:24 EST

D-Link has launched its new DMP-110 and DMP-120 MP3 Players that use an integrated interface that provides a full 12 Mbps of bandwidth to allow music file transfers at quick speeds. Both of the new MP3 Players come with 32MB of internal memory allowing for up to 60 minutes of listening and 2 hours of voice recordings. The DMP-120 is bundled with an extra 32MB external SmartMedia Card, extending its storage for 120 minutes of continuous music play and several hours of voice recording. The players are available now through authorized retail, reseller, and distribution partners at a MSRP of $104 for the DMP-110 and MSRP of $172 for the DMP-120. For more details you can check out the full press release.

Labtec Second Quarter Fiscal Results - Mark @ 22:20 EST

Labtec has posted its third consecutive quarter of double-digit revenue growth and its sixth consecutive quarter of earnings per share improvement in reporting its fiscal second quarter ended September 30, 2000. Second Quarter Results. For the second quarter of fiscal 2001, the Company reported net income of $806,000, or $0.20 per diluted share, compared with net income before extraordinary items of $13,000, or $0.00 per diluted share in the second quarter of fiscal 2000. In Q2 of FY 2000, Labtec also reported a net loss of $1.0 million, or $(0.28) per diluted share, after extraordinary items. You can find lots more detail in the full press release.

Clive Barker's Undying: Developer Diary Volume 5 - Mark @ 12:44 EST

Game Spy has posted their latest update to their Clive Barker's Undying Developer Diary. This edition is an entry from Erik Kraber, Undying's sound designer with information about crafting the music and sounds for the upcoming horror-based FPS. They also have some MP3 files available for download so you can check out some of the sounds mentioned in the entry. Here's a taste of this interesting article:

For some of the creatures, we started with very basic, real-world concepts. The Howler is a vicious beast with an appetite for human flesh, and our initial approach was as simple as "the Howler should sound like a cross between a jaguar and a gorilla." After collecting sound sources of the particular animals, we started playing with them. The trick was to find the right combination of manipulated sounds that makes the creature feel somewhat familiar, but sound very strange. After lots of tinkering and trial-and-error the right combination came to light and the creature voice was born. We then made sure that each subsequent sound for the creature stayed true to the "voice" that we have given it.
Unreal and UT have A3D 2.0 and DS3D with EAX support and since Undying is based on UT technology they will hopefully at a minimum offer that support, ideally at the quality of the prepatched UT.
News Source: Blue's News

Soundcard round-up - Mikael @ 10:51 EST

IT Reviews has posted a rather short soundcard round-up featuring Live Platinum (the one with LiveDrive II), MX300, Maxi-Sound Fortissimo, PCI Digital and Sonic Fury. I mostly agree with the conclusions in this round-up except I think A3D will fade away. A couple other things worth noting. The MX-25 isn't available anymore (and neither is the MX300), the Live supports A3D 1.0 (not 100%) and Sensaura is an engine not an API.

Guillemot Maxi Sound MUSE Review - Mikael @ 10:45 EST

Neoseeker has posted a nice review of Guillemot's Maxi Sound MUSE. It's a very inexpensive soundcard that supports A3D 1.0, DS3D and EAX 1.0. I would expect future drivers to use the current Sensaura engine that also offers support for EAX 2.0. The review has an overall positive impression of the card but complains about the lack of A3D 2.0 support and high CPU usage. Unlike the reviewer I don't think the A3D API has any future now when Creative is the owner. It doesn't make any sense for Creative to push 2 APIs and game developers won't continue to support an API whose installed base will continue to decrease quite rapidly. We already know that next-generation Unreal engine won't. Having said that we may still see some A3D 2.0 games this Christmas and maybe also next spring so having a Vortex2 card as your second card isn't completely useless.

Creative Begins Shipping Of Speakers For PlayStation 2 - Mikael @ 09:09 EST

Creative has announced it has begun shipping two new speaker systems designed to work with the Sony® PlayStation 2 console, the Cambridge SoundWorks® PlayWorks(TM) DTT2500 Digital and the Cambridge SoundWorks® PlayWorks(TM) PS2000 Digital. You can find some details about the speakers in the press release.

Baldur's Gate 2 reviews - Mikael @ 06:06 EST

A couple new Baldur's Gate II reviews have popped up. As usual both thinks it's an incredible game and have nice things to say about the aural aspects of the game. First up Gaming-Unlimited:

The sounds and music of Baldurs Gate II is nothing less than amazing. The voice acting is extremely superb, which is surprising in a day when mediocre voice-acting is to be expected. The blast of a Fireball, the clashing of swords, the "click" of an arrow leaving the bow, all of these are expertly done and really help draw you in. The music is very nice high-fantasy fare, switching to intense action music when the fighting starts. The sounds reflect their environment, such as the howling of a pack of wolves in the distance when you're in the wilderness at night, or the subtle, relaxing melodies that occur the in mansions of wealthy lords.
And then Actiontrip:
The sound is another upside of the game. The multimedia is not that important for a good RPG game, but in BGII, this element defiantly influences the entire gameplay. The game supports EAX, which could have been expected. Voice acting is fantastic, and the characters and their sayings are something to remember. The background music is much better than the music in the first part and it is now context sensitive, so you can expect each exciting action to be followed by a symphonic orchestra. It'll sure ring in your ears for some time.
News Source: Blue's News

RealNetworks Delivers RealAudio 8, teams up with Sony - Mikael @ 05:59 EST

RealNetworks®, has announced the release of RealAudio® 8. Developed in part through a strategic alliance with Sony Corporation, RealAudio 8 offers a single audio solution that delivers (according to RealNetworks) the highest quality audio at the widest range of bit rates. Just like MS claims for its Windows Media Format, RealNetworks claims RealAudio 8 gives consumers CD-quality playback at half the file size of MP3. If I guess both compares to one of the more lousy MP3 encoders out there. Anyway the new format this player support is Sony's ATRAC3 technology. You can find more details in the RealAudio 8 press release. You can find even more about the new alliance and the ATRAC3 format in the RealNetworks and Sony Announce Digital Music Technology Alliance press release. For some analysis of this you can check out this Reuters story

Microsoft's Sidewinder Game Voice review - Mikael @ 05:40 EST

HavenGames has posted a review of MS Sidewinder Game Voice. It's more positive than most other reviews I've read of this product, especially compared to teh recent Avault review. HeavenGames thinks the chat function works great and that the voice recognition is quite ok but complain about poor profiles that will require some work on your part to have any use for the voice recognition feature.
News Source: Anandtech

Combat Flight Simulator 2 Reviewed - Mikael @ 05:33 EST

3D GamingWorld's William Gall has done a detailed review of MS Combat Flight Simulator 2 which he thinks offers an excellent single playing experience and is a major improvement compared to the first Combat Flight Simulator. Here's the usual sound snip:

The sound in CFS 2 is a vast and welcome improvement over the original game. Each plane has its own unique engine sound just like its real life counterparts and they sound fabulous. Though I can't judge how authentic they are I do know they are among the best I have heard in a flight sim. When in a close quarters dogfight you can almost forget it's a game the engines sound so real and then there is the sound of the guns.

Machine guns and cannons on the planes are incredibly realistic sounding with just the right blend of bang with just a hint of that metallic tone of ejecting brass. These are in my opinion the best sounding guns of any flight sim that I have ever owned and they add to the immersion factor more than you could imagine. The sounds from inside the plane are much different than the sounds from the outside view as well.

The game supports 3D sound according to at least one review I've read.
News Source: Blue's News

Deer Hunter 4 review - Mikael @ 05:26 EST

Avault has done a review of Deer Hunter 4 with the following nice bit on sound effects:

The audio in Deer Hunter 4 is average for WizardWorks hunting games, with all of the sounds in the environment recorded in rather high quality, using 3D positional audio to give players accuracy in one of the most important senses to use while tracking. The 3D audio is implemented well, causing deer to give themselves away, letting you hear them long before you see them. The only other thing of note in the audio is the hunter comments, all of which are recorded in appropriate voices for each age/gender available. Most of the hunter comments are well done, and add to the atmosphere, but the problem with some of the comments, especially the ones given when you grossly miss a target, are simply not humorous. One thing I have always had problems with in games is comments directed at players when they are not doing particularly well. For example, when making a heated effort to sight my compound bow, the fact that most of my arrows missed the target kept earning me the comment, "Why don't you try aiming," which further frustrated me because of how poorly the comment was spoken. Sometimes insulting the player works well and adds greatly, such as Bruce Campbell's comments to cheaters in Tachyon: The Fringe, which had me rolling around on the floor in bursts of uncontrollable laughter. In Deer Hunter 4 on the other hand, by the end of my target practice, I was wishing for the existence of a keyboard command that would let me end the anguish.
Overall the review is positive but complain it offers no major leap from the previous Deer Hunter when it comes to game play.

Cirrus Logic No. 1 Supplier of Audio DSP Chips for A/V Receivers - Mikael @ 05:19 EST

Cirrus Logic Inc. has announced it has achieved the number one position in supplying the primary audio DSP chip for seven out of 10 leading brands of A/V receivers through its Crystal® branded DSP audio decoders. You can find some details on why Cirrus think they achieved this position in the press release

Midtown Madness 2 review - Mikael @ 05:16 EST

Playnow has posted a short and overall positive but not glowing review of Midtown Madness 2. Unlike most other reviews I've read they think the sound effects are quite good:

The music is standard video game fare and fail to inspire. Sound effects are very good, with honking horns, screaming tires, and abusive fellow drivers adding to the downtown ambience
Like most other reviews they think it's more an expansion pack to the original game than a true sequel. The game supports 3D sound.
News Source: Blue's News

C-Cube First With Full DVD-Audio, Audio Codec, and Progressive-Scan Video Support - Mikael @ 05:10 EST

Cube Microsystems has announced the ZiVA-5 DVD system processor. It builds on the company's proven ZiVA architecture -- C-Cube has sold more than 10 million DVD ICs worldwide -- and integrates a number of new features, including the industry's only full DVD-Audio solution, an MP3 audio codec, progressive-scan output, 2D-multiplane graphics engine, Internet applications, and more. You can read the press release for more details

Monday, October 23, 2000

Magic & Mayhem: The Art Of Magic Preview - Mikael @ 17:13 EST

Gamespot has posted a preview of Magic & Mayhem: The Art Of Magic. First a bit on what type of game it is:

Magic & Mayhem: The Art of Magic isn't exactly new. Not only is it the sequel to the original Magic & Mayhem developed by Mythos, but Charybdis's offering has a heritage far older and richer than that. In 1985, Games Workshop released Chaos, a well-received, arena-based game of warring wizards for the hot gaming machine of the time - the Sinclair Spectrum. Technology has advanced, however, and the idea has matured. And the result, quite simply, is a spellbinding real-time strategy game whose execution promises to get better and better.
And a short but interesting bit on sound:
Sound hasn't been forgotten in the work on the visuals, and the game makes use of the Miles Audio Sound System with support for native DirectSound and Aureal hardware.
If they use Miles Sound Sytem to support A3D you can bet they will also support DS3D. Check out the preview to learn more about the game.
News Source: Blue's News

Blair Witch Volume 1 : Rustin Parr review - Mikael @ 17:04 EST

A couple new reviews of the DS3D with EAX supporting horror game Blair Witch Volume 1 : Rustin Parr have popped up on the net. Both reviews agree it does an excellent job creating the atmosphere and that the sound plays a very important role to pull that off. They also agree that the interface/control is bad. Interactive Fiction had a bit less fun to play the game than Stratos Group. Here's the usual sound snips. StratosGroup:

Absolutely the best sound that I have ever experienced from a game. The music is almost non-existent, which is perfect. And when there is music, it is so accurately used that it just creates a wonderful sense of dread within the deepest recesses of your body. Then there is the sound. Oh, the sound. It's unparalleled. The sound alone makes this game what it is. The pattering of footsteps behind you that isn't really there. The Spectrograph working like crazy telling you that someone is standing right in front of you, but all you see or hear are swirling leaves. The children laughing off in the distance, even though it's the middle of the night, in the middle of nowhere. The unpleasant shriek of your own weapons. It's all enough to make you go mad. Absolutely brilliant.
Interactive Fiction:
Sound plays a vital role in the game: many of the creepier sounds from the movie have found their way into Blair Witch Volume 1: Rustin Parr. There are numerous little touches, from the crackling noises and almost-heard footfalls in the forest to half-glimpses of figures far in the background. A good example of what I'm talking about occurs in the Burkittsville diner early on in the game. As your character talks to one of the town residents, watch the booths behind them. The moment is a throwaway one, and no attention is brought to it. There are no flashing signs saying, "Look! It's spooooooky!" This kind of confidence is rare in computer games, where each and every effect must be pushed in players' faces lest they overlook it
Other reviews have had similar impressions of the game.
News Source: Blue's News

Midtown/Motocross Madness 2 reviews - Mikael @ 16:45 EST

Neoseeker has posted a mixed review of Midtown Madness 2 where they as most others complain about the sound effects and music, or rather lack of:

The sound you ask? Well, ever drive a vacuum cleaner? No? Well me either but that’s what it’s like in MM2. Hammering the pedal in the Ford Mustang Fast Back, you expect to feel your ears bleeding but unfortunately it seems that you have chosen the Ford Taurus. I even tried to crank the bass and still no dice. You might have to resort to your own sound effects to make up for the game’s folly. Which I might warn you could produce strange looks from anyone who happens to walk by. The music is another story altogether, well unfortunately it’s not much of a story because actually there is no music.
The reviews overall impression is more positive than negative but still clearly more negative than most other reviews which usually only complain about the sound effects and that it's too similar to the original.

For some more racing madness you can check out gaming-unlimited's review of MotoCross Madness 2 which unlike the Midtown Madness 2 got mostly positive reviews of the sound effects, gaming-unlimited agree and disagree. Sounds confusing but so do their audio comments:

MCM2 has a great theme song “New Skin” by Incubus, the song fits the game perfectly and is a high-energy song. The song plays only during the introduction video and really gets me in the mood to kick some butt and catch some major air. Then there is no music in the rest of the game, if Microsoft and Rainbow Studios would have included some more music by Incubus, or just any music at all, the game would be much better, because MP3’s wont play in the background and if you only have one CD-Rom drive your only source for music while you play will be your home stereo or a portable device of some sort. All of the ambient sounds such, as the bike sounds are wonderful. Each class of bikes has its own sound, but it is kind of hard to tell the difference between a 250cc from a 400cc. The best part of the audio department is the sounds that come from the birds, tractors, trains, and other things in the environment. The trucks sound like trucks, the cars sound like cars and the flying saucers sound like flying saucers. The audio is one of the parts of the game that could have been better and it is obvious that it didn't get that much attention during development, but it isn't bad enough to make it a bad game, luckily.
Overall the reviewer thinks it's an excellent game.

Both games supports 3D sound.
News Source: Blue's News

Star Trek Voyager: Elite Force review - Mikael @ 16:40 EST

GamesFirst has posted a short review of Star Trek Voyager: Elite Force with the following bit on the sound:

The sound effects are intense--phaser fire everywhere, explosions, teammates issuing orders, it’s all a beautiful symphony of chaos. If you have a decent set of speakers and surround sound, then you’re in for a treat when you sit down with this. However, the music is only so-so; too often intrusive them music messes with your concentration, and it often gives away surprises. Just like in a bad horror flick, the suspenseful “danger” music will break out right before something “bad” happens.
GamesFirst thinks most other aspect of game is good or excellent except the AI and multiplayer, overall the review concludes it's a good but perhaps not excellent game as most other reviewers seems to agree with.
News Source: Blue's News

More EAX enhancements for Soldier of Fortune - Mikael @ 16:28 EST

Creative has released new EAX enhancements for Soldier of Fortune, this time it's for the Capture the Flag (CTF) levels.

New Timeline MP3s Online - Mark @ 07:32 EST

Composer Bill Brown has released a couple of new MP3s from Michael Crichton's upcoming action-adventure game, Timeline
News Source: GA-Source

Deus Ex Review - Mark @ 07:25 EST

Megahertz Gaming has posted a review of Deus Ex. Like most reviews, they think it's a very good game but they are not quite as postive on music and sound as others. Here's a snip on sound effects:

Not enough ambient sound effects if you ask me. They are there, but in a limited capacity. For example, crowds, water leaking, or wind. The weapon effects and the like are great and 3D audio hardware is supported.
The game offers support for DS3D with EAX and A3D 2.0 with wavetracing, just like Unreal Tournament. I don't remember any review mentioning if the wavetracing and/or EAX works well in this game, which is not the case in Unreal Tournament with later patches.

News from October 16-22, 2000

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