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News: March 22-28, 1999

Sunday, March 28, 99
Got News?

FourPoint Surround FPS2000 Digital For $149.99
Posted by -Frank - 2:59 am EST

FourPoint Surround FPS2000 Digital are set for preorder @ Buy.com. It's price is $149.99, orginal retail is under $200. You can purchase them Here @ Buy.com

Features:

  • Powerful surround speaker system with four matching satellite speakers for Front and Rear, and a supercharged amplified subwoofer in wood fiber finishing
  • Accepts 2x S/PDIF input from Sound Blaster Live! via proprietary DIN connection (the only speaker system that provides for digital connection to the card)
  • Supplied with 9 ft and 16 ft speaker wires, long enough for speaker placement in room corners or other wall mounting options
  • Remote in-line master volume control for all four speakers and subwoofer

For more info on the FourPoint Surround FPS2000 Digital, check out the march press release.

Soldier of Fortune music
Posted by -Frank -
2:19 am EST

Spotted this @ VoodooExtreme a little late. The guys over at Tactical Planet spotted a post on the Soldier of Fortune message board, regarding the music in SoF.

Music is streaming audio - no cd audio. It is dynamic, in that it will change as your situation changes, to some extent. The world is very rich with ambient sounds. Already the ambient sound sets that are in the world make an incredible difference. We will have A3d and SBLive! support, though we haven't done any coding for that yet. I'm waiting for Jake to free up from Heretic2 to bring over the framework. But I want to support it better than Heretic2 (i.e. designers place info in the map about sound characteristics). Rick


Saturday, March 27, 99

Black and White chat log
Posted by -Mikael - 5:20 am EST

The log of a recent chat with the developers behind Black and White has been posted. Here's the juicy sound bit:

Will BW be using positional audio and/or 3d sound? Which sound cards will be supported?

BW and WW use Russels tremendous sound engine. Positional audio, MP3 sound, positional atmosphere, sound animation, all working on every available card.

Black and White will also support EAX. If you have no idea what Black and White is this should give you a clue

Black & White is a strategy game packed with features that PC gamers have come to expect from a Peter Molyneux title. From a spired citadel, you survey the surrounding 3D landscape. The game-world is constructed using Lionhead's new, fully scalable, rotating, environment-mapped, modifiable landscape with an engine giving through-the-eye vision, bump mapping, light sourcing and reflections

The game is due late 99 and with usual delays it's probably a summer 2000 game.

Friday, March 26, 99

EAR Presents: Battlezone IAS now with EAX!!
Posted by -Frank - 5:20 pm EST

This update is straight from EAR themselves so enjoy. This patch includes:

  • Different environments (EAX) on every planet for SB Live! Users

  • Fixes a couple of issues with CD Audio

  • Takes full advantage of the IAS Audio Asset Upgrade pack

We've also included a very simple function that allows any
of the EAX Environments to be used on any map (including
user created ones).

Visit our site at http://www.earsound.com
or directly to the download page at
http://www.earsound.com/titles/bzone.html

Activision cannot offer customer support for issues regarding our update;you are able to toggle the IAS update on and off leaving the 1.4 patch
intact.

MotorHead 3.0 Patch
Posted by -Frank - 5:05 pm EST

Digital Illusions has released the Motorhead 3.0 patch (14MB). Found this cool bit on AGN3D. The patch will work for all versions of the game, here is the info:

Works with these versions of Motorhead: European retail, US retail, Logitech bundle, Matrox bundle, Diamond bundle, Sony bundle, CreativeLabs bundle.

  • Two new cars released, the "Dominator" and the "Venom". Now it's time to kill those Serpent times :) Make sure you tell the server admins to allow them on the internet servers too, i.e. set UnlockedCars in the "server.cfg" to 14. Thanks to Drunk_Driver and Trix for the tweeking...
  • Fixed a detection problem with the DirectSound3D and Creative Labs EAX sound-systems on some versions of Win95.
  • Fixed a workaround for some soundcard-drivers that made Motorhead crash immediately on statup.
  • Included the latest addressbook with dedicated Motorhead servers around the world.
  • Included the MPlayer(www.mplayer.com) multiplayer system so that everyone can enjoy the fun on the US MPlayer servers.
  • Included 9 ghost-demos recorded by Drunk_Driver, one of the best Motorhead drivers ever. You can learn a lot by watching and ghost-racing him.
  • Included the two cars in carpack1, the "Python Menace" and the "SuperBee".
  • Include the latest Motorhead dedicated server for Win32.
  • Various minor bug fixes.

Interview With EAR @ Stratics
Posted by -Frank - 9:25 pm EST

Stratics has posted an interview with Glenn Arnold from EAR. You can check it out here:

http://stratics.com/articles/interviews/ear_interview.html

Grabbed this from 3DAI

Thursday, March 25, 99

Uprising Now Supports A3D, And EAX
Posted by -Frank - 6:45 pm EST

3DO has released 4 patches for Uprising 2 which optimize the game for AMD Aureal and Sound Blaster Live. You need to choose your patch depending on whether you have a AMD\3dfx, AMD\no 3dfx, Pentium\3dfx or Pentium\no 3dfx, so be sure to download the right patch. Patch is for English only. Thanks to 3Dfiles

  • 3D sound optimization and compatibility of the Sound Blaster Live!™ and Environmental Audio™. Now, your Creative Labs Sound Blaster Live!™ sound card is fully compatible with Uprising 2: Lead and Destroy.
  • 3D sound optimization and compatibility for the AMD K6®-2 processor with 3DNow!™ Technology.
  • 3D sound optimization and compatibility for all Aureal™ A3D compatible sound cards.

You can download it HERE.

Celeron 300-A fix For EAR sound
Posted by -Frank - 7:30 am EST

Aaron Lesch (Porting Manager, Extreme Audio Reality, Inc.) sends word they have a user who has discovered a potential "fix" for the video stuttering/latency problem EAR has been tracking with the Celeron 300-A processor.   It involves using a freeware utility to change the latency on the CPU.

The URL for the celeron issues page is
http://www.earsound.com/news/issues.html#celeron

Toni Schneider Interview
Posted by -Mark - 7:00 am EST

I just could not resist two last posts on my way out the door :)   Aureal A3D Central reports that there is an interview with Aureal's Toni Schneider talking about I3DL2 over at GA-Source.

Team Fortress Classic Preview
Posted by -Mark - 7:00 am EST

Firing Squad has posted part 1 of an excellent preview of Team Fortress Classic, the upcoming free multiplayer mod for Half-Life.

Wednesday, March 24, 99

Hit & Run
Posted by -Mark - 11:40 pm EST

Just in case you are wondering why I don't respond to any email for the next few days its because I am away,  not because I am ignoring you :)  If you need an answer right away, please contact Frank or Mikael. I will be back at it Sunday night or Monday morning.

Heretic II EP Aureal Impressions
Posted by -Mark - 11:30 pm EST

I have been working towards posting something on my first impressions of the EAX and A3D 2 in Heretic II with the EP for and have been comparing notes with Lee from ALive on the EAX for a few days.  I finally got around to spending a little time with the A3D 2.0 version and I can offer the following.

For EAX I unfortunately must report that the sounds are not very compelling. My play was limited to the training level plus level 1 but I did not notice a change in the reverb from area to area.  Even the open areas and underwater seem to have the same settings.  With EAX enabled the 3D audio is also not very distinct and the sound is actually somewhat muddy compared to the default sound.  I was using a SB Live hook up to Cambridge Soundworks 4Point Surrounds for my quick EAX impressions.

ALive received a response from Jake Simpson of Raven on the EAX EP issues in Heretic II from which I have cut only a portion:

As for not hearing environments, well, thats got more to do with the way EAX works than anything. When Creative worked with us, they gave us four speaker surround sound, and hooks to call the environment changes. The question then becomes, how do you detect the enviroment ? Underwater is easy, but the rest.. well, Half Life got around it by dropping items in the maps so you can interpolate from one enviroment item to another based on distance from the two. Unfortunately, we didn't have that option, since Creative came into the mix after the game was out. No way where we going to rebuild all the maps for H2 for that. So, in the end, I added an option for maps to setup default enviroments, which actually point to an array of environment options. Then, every frame, I do one of 5 traces, to determine where the roof is, left, right, forward and back. This gives me an idea of if we are outside, inside, in a corridor, or a large room. Dependant on which one, I index into that array of 4 possible options for the environment, and thats your sound type. Not a great solution, but there you are, there wasn't much else I could do without expensive and time consuming world traces. Inside the world spawn code in the code base is a list of the world types you can set up for Heretic II. I ought to post this on the net probably, for aspiring map makers.

I have spent a fair bit more time testing the EAX version than I have on the A3D 2.0 version but will offer the following quick observations on A3D 2.0 in the Heretic II EP.  The underwater wavetracing effect is fantastic.  3D audio with A3D 2.0 support enabled is sharp throught out the game.  Reflections add nicely to the aural environment of Heretic II.  However there are some glitches.   Sounds once in a while repeat themselves and I also found that the game it self stuttters once in a while in  places where  I did not notice stutters in default audio.  Thats all I will offer for now.  Look for much more on the audio and every thing else about Heretic II in our upcoming review of the title.  In the mean time I would really like to get your feedback on both the EAX and A3D 2.0 in the Heretic II EP.

New A3D Games
Posted by -Mark - 9:50 pm EST

Thanks to David Gasior of Aureal for the follow list of new titles to support A3D:

EverQuest (Sony / Verant)
Star Wars: Force Commander (LucasArts)
Legend of the Blademaster (Ripcord / Ronin)
Hired Guns (Psygnosis)
Vampire: The Masquerade (Nihilistic)

I know that titles such as Everquest and Hired Guns will also support DS3D with EAX.

Vortex of Sound
Posted by -Mark - 9:50 pm EST

Sounds a bit like Locutus of Borg :) but its actually a new web site developed as a resource to Vortex  sound card owners.  Check out Vortex of Sound.

Kingpin Demo Performance Issues
Posted by -Mark - 7:45 am EST

I snapped up the following from Gangland, courtesy of Blues News.  Not 3D related but sound none the less.  If you have managed to burn your modem up with the 100+ MB Kingpin demo only to find game play choppy here is a possible reason as stated by Drew Markham (CEO of Xatrix Entertainment):

Also, we managed to track down why the game is running choppy on some systems; its all of the friggin' sounds! If you've got 128 megs of RAM there's no trouble, but on a 64meg system there's some definite hitting. We're working on a pre-caching routine, and we're also going to include native 11k sounds as well as the 22k sounds; if you choose to install with 11k sounds the game should run fine in 64 megs. If this works out well we'll be releasing the new sound files later this week for people having the dreaded "hit" problem.

There's more to the post than this sound bit so if you do have the demo headover to Gangland for the whole deal.

Bits & Bytes
Posted by -Mark - 7:45 am EST

Get ready to line up at eXscape on Friday, March 26, for the chance to be a beta tester for Asheron's Call.  Extreme Hardware  has posted a review of the Panther XL game controller.

A3D Giveaway
Posted by -Frank - 7:00 am EST

A3D Giveaway: There's an Aureal Sound Card Contest giving away a half-dozen A3D sound cards that's cop sponsored by The Weapons Factory and Captured.Com. Grabbed this from Blues News.

Tuesday, March 23, 99

WHQL Certified Vortex 1 Drivers
Posted by -Mark - 6:00 pm EST

Thanks to David Gasior of Aureal for the following.

There are sorta new Vortex 1 drivers on our site.  These are the same as the previous 1186 drivers except they have been WHQL certified, and will report themselves as such.  There is no reason for anyone to download these drivers if they already have the 1186 drivers installed.  Well, unless they really want to see that their drivers are certified!    :)

As per the usual, if you want to get these drivers head on over to Aureal.

Everquest Audio
Posted by -Mark - 6:00 pm EST

David Gasior dropped us a line about audio in Sony's online role   playing game, Everquest.  To the best of  his knowledge, Everquest is currently using the Miles Soundengine, which means support for all the 3D audio APIs.   For  MIDI, he thinks that  they are supporting basic GM, SF2 (Creative SoundFonts) and DLS (DLS Level 1).

Starsiege Review
Posted by -Mark - 12:42 pm EST

Voodoo Extreme has posted a review of the Dynamix's excellent Starsiege.  Here is a snip on the audio.

On the sound front Starsiege excels as well. The voice acting is superb, with the talent of Mark Hamill thrown into the mix as an extra. The sound effects are great for the most part, with deep bass stomping sounds from HERCS' feet hit the floor. Laser shots leave a ringing in your ears and the sound of an explosion on an enemy HERC sounds like, well an explosion. The music itself is adrenaline pumping, but never gets in the way of the action. Starsiege also has support for Aureal's A3d sound API, which is icing to an already tasty cake.

For more on the audio in Star Siege you can check our interview with lead programmer Rick Overman.

Vortex 2 FAQ Updated
Posted by -Mark - 7:55 am EST

I did a bit of updating of our Unofficial Vortex2 Faq including adding the following Q & A:

Q: We know that the S/PDIF port is treated as just a simple output for the front channels during normal usage (not dvd playback).   Do you plan to send the 4 speaker channels through the S/PDIF port  in AC-3 Dolby Digital 2/2 mode or even 3/2 mode(front/rear) to allow aS/PDIF  connection to a Dolby Digtal home theatre setup to use four speakers?

David: When you send normal audio out the S/PDIF, it will only send the front stereo signal.  There is no way currently to send the signal going to both analog jacks.  In order to send front and rear, we'd probably need to encode the streams on the fly into a Dolby standard for your decoder to decode.  I seriously doubt that will happen considering the cost of such an endeavor (in terms of engineering time, money to Dolby, and CPU usage to encode).

Bits & Bytes
Posted by -Mark - 7:55 am EST

Firing Squad has posted a review of the monster sized demo of Kingpin.  I was originally going to download my self for a look see but given their current position on 3D sound (which is " We have it on the list, but WAY DOWN on the list...We'll see once a few other things get taken care of.", it fell of  my list of priorities.  Anyway, the title looks pretty promising aside from that potential ommission so you might want to check out the demo review.

Extreme Hardware has posted a review of Skywell's Banshee based TwinpowerTech-Junkie has posted an interview they did with staff from Gainward, one of the world's biggest OEM manufacturers.

Monday, March 22, 99

Aztech PCI 368-DSP Review
Posted by -Mark - 12:35 pm EST

Planet Hardware has posted a review of the Aztech PCI 368-DSP which uses the VLSI/Qsound Thunderbird 128 chip.   Thanks to 3DAI for the pointer.

MS Digital Sound System 80 Review
Posted by -Mark - 2:00 am EST

I have completed my review of Microsoft's Digital Sound System 80 and was pleasantly surprised at the excellent performance of this sytem, especially as a standard analog system.  For all the details including extensive testing of its digital 3D audio capabilitie check out the review.

The Week in  Review
Posted by -Mark - 2:00 am EST

Once again we have posted our summary of all that happened in the past week of 3D sound.

Continue on to March 21st

 

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