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3DsoundSurge FAQ Manager Version 1.0
  • F.A.Q: Aureal Technology FAQ

    All about Aureal's technology including the APIs (A3D 1.0, 2.0, 3.0), sound cards, chips (including the Vortex 2 and Motorola DSP), speakers and anything else you can think of with respect to Aureal's technology. For support questions check out our support FAQ.


    25. GENERAL: Will the new T&L accelerations of new cards coming out like GeForce and Savage2k affect how a3d wavetracing works? - Top

    These new cards will render graphics polygons down in the hardware. With the tools Aureal is developing for developers they plan to not have to rely on graphics polygon databases to render for audio. The audio will have a separate database. This is something Aureal has indicated developers are ok with since they need low resolution data for other things like real time lighting, and collision detection.

    Aureal is also talking to all the major graphics manufacturers on ways of combining hardware forces in the long term future.
    - Updated: November 29, 1999

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