All about Aureal's technology including the APIs (A3D 1.0, 2.0, 3.0), sound cards, chips (including the Vortex 2 and Motorola DSP), speakers and anything else you can think of with respect to Aureal's technology. For support questions check out our support FAQ.
Aureal Wavetracing parses the 3D geometry description of a space to trace sound waves in real-time as they are reflected and occluded by passive acoustic objects in the 3D environment. This means that sounds cannot only be heard as emanating from a sound source in 3D space (as in A3D), but also as they reflect off of walls, leak through doors from the next room, get occluded as they disappear around a corner, or suddenly appear overhead as you step into the open from a room.