All about Aureal's technology including the APIs (A3D 1.0, 2.0, 3.0), sound cards, chips (including the Vortex 2 and Motorola DSP), speakers and anything else you can think of with respect to Aureal's technology. For support questions check out our support FAQ.
A3D 2.0 and DS3D models all sounds as point sources. This is fine for most objects especially when they are far away but some sources such as flowing water, wind, crowd cheers or big objects when they come close (e.g. a train) will not sound realistic if they are modeled as a point source. Volumetric Sound solves this problem since the sound, as the name indicates, can have a volume. - Updated: December 3, 1999