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Gamer's Guide to 3D sound and reverb engines
Mikael
Hagén and Mark Muschett - Last updated
January 8, 2002
Introduction
This article
offers a brief explanation of the effectiveness of 3D sound and an overview of 3D sound
and reverb.
The 3D sound
and reverb engine your soundcard use determines what APIs (e.g. DS3D, A3D 1.0, EAX 1.0)
are supported and more importantly the accuracy of the positioning of the sound sources
and the quality of the reverb. CPU usage, number of 3D sound streams and the basic sound
quality can differ quite significantly between soundcards/chips using the same 3D sound
and reverb engine, but the positioning and reverb quality remains the same as long as they
use the same version of the engine. The most common improvement in the later versions of
the sound engines the last couple years have been improved reverb quality and support for
EAX 1.0 and 2.0, while the improvements in the 3D sound engines have been more subtle.
In the PC
market only 4 companies 3D sound and reverb engines have seen widespread use. The
companies are QSound, Sensaura, Aureal and Creative Labs. Of those, QSounds Q3D and
Sensauras S-3DPA 3D sound/reverb engines are the only two that are available for any
chip company to license while Creative Labs 3 3D sound/reverb engines are only available
as part of the drivers for their cards. The 3D sound and reverb engine that Creative Labs
uses for the Live cards, what we will refer to as the Live 3D sound/reverb engine, is
vastly different from the more basic 3D sound and reverb engine they offer for the ES137x
based cards (e.g. SoundBlaster 16PCI, SoundBlaster PCI64, SoundBlaster PCI128). The Audigy
engine is an enhancement of the Live engine but is not as radical an improvement as the
step from a PCI64/128 to a Live. Aureals A3D engine is now the property of Creative
Labs.
So
on to the 3D Sound and Reverb Overview |

Articles
Audigy Tour Report
Philips Press Event
QSound 3D Audio
A Gamer's Guide to Sensaura
3D Audio
A Gamer's Guide to 3D Sound and Reverb APIs
A Gamer's Guide to 3D Sound and Reverb Engines
A Gamer's Guide to DS3D and A3D 1.x
A Gamer's Guide to EAX
DVD Buyer's Guide
Surround Sound Formats
Virtual Surround Sound Technologies
The Advantages of the Center and LFE channels
Stereo to 4 or 5.1 Expansion Technologies
Bassmanagement
Visit to the Creative EMU Technology Center
Liveware 2.0 |