| Sound News | Press Releases | Archives | Week In Review | Editorials | Articles |
| Reviews | Benchmarks | Interviews | FAQs |Files & Drivers |
| Early Impressions | Game Guide | Search | Links | Forum | Contacts | ADS |



title_3dss.jpg (8000 bytes)
dot_yellowish.gif (35 bytes)

Been away for a few days? No better way to catch up on the sound scene than our week in review.

dot_yellowish.gif (35 bytes)

Please support 3DsoundSurge by visiting our sponsors
dot_yellowish.gif (35 bytes)
dot_yellowish.gif (35 bytes)

 

The Week in Review: June 3-9, 2002

Last week's features at 3DsoundSurge

 

Last week's sound news

Drivers and bugs

 

New games, demos, patches and bugs

  • NASCAR Racing 2002 Season
    A new (v1.1.0.2) patch for NASCAR Racing 2002 Season has been released. You can grab it from Avault
  • Jeremy Soule Interview
    The Stratos Group has posted an interview with game soundtrack composer Jeremy Soule. His credits include 1995’s console hit "The Secret of Evermore", "Morrowind: The Elder Scrolls" and "Dungeon Siege". Upcoming work includes "Neverwinter Nights" and "Unreal Tournament 2003". Here's a snip:

    SG: As was discussed in the article that you paneled on for Stratos Group, sound technology for PC’s has improved greatly in recent years. Are there any technological advances that you wish would come about that would make your job easier or more effective?

    JS: YES! This isn't really considered game technology but Midi needs a replacement. Someone needs to create a new Midi Protocol that works over Firewire or USB 2 that has more than 127 units of resolution. The MMA (Midi Manufacturer's Association) has been talking about Midi 2 for years but nothing's been done. Now that synthesizers are mostly becoming software-based, it think it's clear that retooling an assembly line is no longer necessary to replace a standard that's been with us around 20 years! Midi is old and decrepit and should have been replaced in the late 80's.

  • Star Wars Jedi Knight® II Interview @ Soundblaster.com
    Creative has conducted an interview with Raven's sound designer about his work on the EAX Advanced HD supporting Star Wars® Jedi Knight® II: Jedi Outcast. Here's a couple interesting Q&A:

    Q8. What was your reaction the first time you heard the game running with the full EAX ADVANCED HD Environmental Audio enhancements?
    A8. EAX ADVANCED HD has the knack of bringing any product to life. Jedi Outcast is no exception. As a sound designer, I'm pretty attuned to what I'm hearing in a game and there is a world of difference in the game experience once you have EAX ADVANCED HD activated. The world comes to life and reacts much more like a real place. There are certain "leaps" the game takes during development like when that first weapon or creature or piece of music goes in the game. Adding the EAX environment enhancements is another way the game makes a leap toward realism. It enhances the immersion and excitement of Jedi Outcast a lot!

    Q9. What is your ‘vision’ for the future of audio in games? What technical advances do you think will be necessary to enable you to realize these wishes.
    A9. I think that my personal vision is to see game audio become more and more like the audio in movies. A movie has the advantage of creating fantastic audio to perfectly suit a specific situation. They can do that because it will always happen the same way and at the same time in that movie. Because our games are dynamic in structure, you don’t always know what the player will be doing, where he’ll be and what will be going on around him. So, you have to create more “generic” audio elements that will be useable in a variety of situations. My hope is that future sound engines will be given more attention and upgrading to put greater control into the hands of the sound designer. I hope someone can work on a simple way to define more complex functions and implementation of audio within gameplay. I’m no programmer, so I don’t know how that would be handled technically. Another part of that realism will occur when all the audio is played at a higher resolution with true stereo. The closer we get to immersing the player in an audio environment that sounds real, the greater an impact we can have on the entire game experience.

 

Reviews of soundcards, speakers, headphones and MP3 players.

  • VideoLogic DigiTheatreDTS
    Savage Games has posted an overall very positive and very detailed review of VideoLogic's DigiTheatreDTS speaker/decoder system. An unusual aspect of this review is the use of an acoustically dead room designed for testing speakers, although based on how the satellite results differ from our own Crossfire (same sats) results using a different method, I suspect there are some refinements to come. Another interesting point from the review is they report that as a result of sourcing issues VideoLogic has moved away from the Audax subwoofer driver that the system originally shipped with (and we reviewed it with).
  • Philips MMS306/A3.600 5.1-channel Speaker System
    MultiXperience has posted a review of Philips' MMS306/A3.600 5.1-channel speaker system, a system that like the Philips MMS305/A3.500 4.1 that we have done an initial review of, uses modified NXT based flat panels for the satellites and Philips own WooX technology in the subwoofer. MultiXperience found the system to be an overall good 5.1 performer for the price, particularly if you are looking for a $150-$200 flat speaker system.
  • Altec Lansing XA3021 Speakers
    hardCOREware.net has posted a review of Altec Lansing's XA3021 speaker system. It's the 2.1 system in their new speaker series for consoles and retails for $100. It can of course be used for PCs as well and hardCOREware even found it to be better designed for PCs than consoles. When it comes to sound quality they found it to sound great especially considering the $99 price tag.
  • NoiseControl Stealth Tower with Whisper Box
    OCPrices has posted a review of the NoiseControl Stealth Tower with Whisper Box. What's that you ask? It's a high-quality tower case pre-lined professionally with noise dampening material plus a metal box heavily lined with noise dampening material for the rear of the case with some cleverly aligned holes that allow air to circulate, but should stop 90% of the noise from escaping. Overall a positive and detailed review with lots of pictures of the product.
  • DIY Sound Dampening Revisited
    Monster Hardware has posted an article called DIY Sound Dampening Revisited that checks out some commercial quality automotive sound deadening material, of course used in a PC environment.
  • Silent Drive Enclosure
    The Hardwire has posted a review of the Silent Drive Enclosure from QuietPC. According to the official specs, the unit reduces hard drive noise by over 90%. The Hardwire tested the unit in a custom case with a passively cooled CPU where the only standard noise is from a Panaflo fan at 7 volts and found it made a notable difference. For all the details check out the review.

 

Other sound news

  • NVIDIA nForce Platform Processors Selected for NEC Desktop PCs
    NVIDIA® has announced that NEC Computer International and NEC Corporation have chosen NVIDIA nForce(TM) Platform Processors as the core technology foundation for all of its AMD Athlon(TM) XP processor-based consumer desktop PC systems. You can find more details in the press release
  • AOpen announces AX4B-533Tube -- world's first vacuum tube motherboard
    AOpen Inc. has announced that it is introducing the world's first vacuum tube motherboard, coinciding with Intel's announcement of the Pentium® 4 845E chipset. AOpen engineers admit that their original notion to add the unmistakable sound of tube output to a modern-day motherboard was initially a lark. "We were all together late one night, kicking around lots of crazy ideas when I proposed it would be really cool if we could combine the warmth and depth - tonal realism, if you will - of the sound produced by an audio tube, with one of our state-of the-art motherboards" says Al Peng, product manager at AOpen America Inc., an audiophile for more than 10 years. "Laughter turned into raves a few months later when we did our first lab demo of our unique hybrid creation. The reproduced sound was absolutely amazing. It left everyone stunned. What we realized at that moment was how the limitations of typical audio output from a PC as we knew it, had come to an end - and what we were pioneering was a way to literally combine the best of two audio worlds - old and new".

    You can find lots more detail on the motherboard, tube technology, how they have dealt with the inherent difficulties of utilizing tubes for audio output amplification and why AOpen is convinced that this board is an aural step forward. In addition to the tube technology AOpen reports that audio grade components are used throughout critical circuitry. By cooperating with Reliable Capacitors, high-end Rel MultiCap coupling capacitors were used. Cardas wires are also deployed strategically on the output to achieve faithful reproduction of music and sound effect.

    As you may know, not all are convinced about the benefits of tube technology even on audiophile amplifiers but time will tell just how this interesting new product performs. Something worth noting is the output of the motherboard when connected to any multimedia system will still be going through typical solid-state amplification.

    For all the details check out the full press release.

  • Abit SP70 Speaker System
    The following is from a Computex Report by TweakTown where you can also see a picture of the system. We have not come across additional details on the system at this time.

    ABIT had an interesting demo setup at their stand featuring their new Siluro Theatre SP70 speaker system. The system was hooked up to an XBox running demo loops of various XBox games and from what we the demos we saw at their booth, the sound quality was very impressive. Although these speakers are packaged in XBox style enclosures, they can be used in the PC as well as the XBox through an SPDIF output.

  • Microsoft Announces New Windows Media Support
    Microsoft has announced that leading audio chip makers MCS Logic Inc., MediaTek Inc., NEC Corp., Oki Electric Industry Co. Ltd., Sanyo Electric Co. Ltd., SigmaTel Inc., Sunplus Technology Company Ltd. and Toshiba Corp. are licensing Microsoft® Windows Media(TM) Format for use in their audio chip products. These chips, ready-made with Windows Media Audio (WMA), will be used in a wide range of devices, including CD players, car stereos, portable audio players and wireless handsets by a number of manufacturers in the coming year.

    Today's announcement further accelerates the wide-scale adoption of Windows Media by a broad range of chip makers and consumer device manufacturers. More than 120 device types are now supporting Windows Media. Microsoft projects that the worldwide installed base of consumer devices supporting Windows Media will reach 27 million by the end of 2002. These devices range from DVD players and CD players to portable music players, PDAs, gaming devices and mobile handsets. You can find more details in the press release


 

For more news from last week check out our news archive.

Upcoming features at 3DsoundSurge

  • Reviews that we are currently working on:
    Updated Santa Cruz/Sonic Fury and GameTheaterXP reviews
    Hercules Fortissimo II
    Terratec DMX Xfire 1024
    CMedia CM8738 Reference Review
    Full Audigy Review
    Full Philips MMS305 Review
  • There are several other hardware reviews in the pipeline including, but not limited to the following:
    Guillemot Maxi Sound MUSE
    Terratec m3po
    DigMedia MusicStore
    Philips Seismic Edge
    Lots of other stuff on the go in including several guides and major site revisions that we will soon be releasing more details on.

As always if you have any ideas for products we should review or features we should do, please let us know.

Previous "The week in review".

Subscribe to our 3D Audio Week in Review Newsletter

Join our mailing list!
Enter your email address below,
then click the 'Join List' button:

Subscribe Unsubscribe
Powered by ListBot

dot_yellowish.gif (35 bytes)

3dss_small.gif (2549 bytes)All content, design and work is © 2001 - 3D Sound Surge Please respect the copyrights of the articles and writers herein. All copyrights are enforced by 3DSS.  
View the 3DsoundSurge Privacy Statement

dot_yellowish.gif (35 bytes)