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The week in
review: May 10-16
Last week's features at
3DsoundSurge
- We didn't finish anything last week. We were busy working on some
reviews as well as a game guide and a huge sound FAQ over last week.
Last week's sound news
Drivers
- The much awaited Live!Ware 2.0 has been released by Creative Labs.
The drivers have received mostly good reviews so far. The most significant additions are
significant improvement of the 3D sound, especially with headphones which now is roughly
on par with Aureal's headphones implementation according to the few people that so far
tested both. My own first impressions are that Aureal's 3D sound with headphones are still
slightly better but with 4 speakers the Live now has the edge. The reverb and software
have also been improved and support for EAX 2 is included. Something else that works now
is AC-3 pass-thru and it should work with at least Cinemaster software dvd player
(according to Anton Shabelski) but I would guess several other software DVD players may
support this feature too. What Creative calls AC-3 bypass, that is pass on the AC-3 signal
from the Dxr2 in the live and then pass it on to an external AC-3 decoder won't work with
the digital daughter card that come with the Live. For that you need to order the new $54
digital daughter card from Creative's site (not tried this myself). For more details
on Live!Ware head over to Creative's official Live!Ware Page and ALive's quick review. We will
do a complete review next week.
There are of course several
people that have problems with the new drivers but most of the problems have only happened
to a few users so it's uncertain if it's bugs, user errors or some rare configurations.
Creative already updated the owners FAQ with the most common problems. Overall the
drivers seems to be of good quality so far. The only major problem I've seen is that the
performance in the Half-Life benchmark are significantly lower (from 37 fps to 26). I've
no good explanation for this and there may be some configuration error I made but
performance without 3D sound are still the same as before and the MX300 score are also the
same so it only applies to the Live when EAX is enabled. The scores in WinBench 99 have
also improved so it's not the basic 3D positioning that reduced performance.
A few minor issues (IMO) is that the AutoEA (used with games and
other apps that you want to use EA presets for) doesn't reset to defaults after you quit
the application and that the registry files increase with several MB when you install it.
This can cause a crash in NT4 so you better increase it before you install the
drivers (for details see the ownersfaq mentioned above). The easiest fix for the AutoEA
issue is to create some batch program that runs for a split second and choose the default
reverb setting for it. If you don't want or can't make such a program just assign it to
some other program that's easy to start and close like the calculator and place a link on
the desktop. If anyone got a better idea please mail me.
Even though the drivers seem to be of good quality the same can not
be said about how Creative handled this driver update. This release was probably one of if
not the worst ever on the web. Creative had no mirrors and wasn't even close to being able
to handle the load. Many people couldn't even access the page from where you choose the
server to use for downloads! On top of that it seems like several of the servers sent
corrupted files because they were not configured correctly. There must have been a lot
more people that downloaded Quake3 but id handled the volume much better than Creative.
It's a shame when a / billion company with 4500 employees can't manage to handle the same
amount of downloads that a less than 50 employee company can just because they refuse to
let people mirror the files. Creative's server still seems to be slow when I write this.
You can get the 28 MB driver update from Creative's official download page where
you also can get a limited demo of the new occlusions feature that future EAX 2 games will
support. For some unofficial mirrors and direct links to Creative's server and a tips for
those that got corrupted files you can go to our http://www.3dsoundsurge.com/liveware.html
page. Creative asked people to remove mirrors so several or all of the mirrors listed may
be down when you read this but hopefully Creative's server will be able to handle the load
by then.
Live!Ware 2.0 can also be ordered immediately on a CD for US.95
(excluding shipping and handling) from Creative's customer service at 1-800-998-1000 or at
1-800-998-5227. According to those that called the number the CD won't be shipped for at
least 4 weeks. No word yet on when Europe or Asia will get the CD. The CD will contain a
few more features than the download version. The Get Live!Ware 2.0 Page
give the details about the difference between the CD version and the downloadable one.
New games, demo and patches
- Alien's vs Predator has now gone gold. The game
supports DS3D with EAX.
- 2.01 patch for X-Wing Alliance has been released and among
other things adds support for A3D and improves the Direct Sound 3D support. According to
some posts in the newsgroup this game still sucks when it comes to 3D sound. The sound is
better if you disable 3D sound. If anyone have a different experience please let me know.
- Warzone 2.02 and 2.03 patches were released last
week. Two New Maps and a DirectPlay tweak is included in the new patches that can you can
get from http://www.pumpkin.co.uk/iex/Downloads.html
or 3dfiles
Reviews of soundcards and speakers
Other sound news
- Microsoft has posted a white paper by Chanel Summers, who is an Audio
Technical Evangelist for Microsoft titled A Dozen
Myths about DirectMusic. The objective of this white paper is to
outline the most common misconceptions about DirectMusic and present the facts about its
capabilities and design goals. Monolith also announced last week that they will
support DirectMusic in their LithTech engine and I know Epic has the same plan for their
Unreal engine but they won't use DirectMusic in Unreal Tournament.
- Aureal announced
that Might and Magic VII For Blood and Honor supports A3D. No word on whether that's 1.x
or 2.0. The game will also support EAX. According to a story on GameSpot Aureal will soon
release a list of upcoming A3D games but Gamespot managed to already find out that the
following games will support A3D
- Episode I: Pod Racer by LucasArts
- Episode I: The Phantom Menace by LucasArts
- Drakan: Order of the Flame by Psygnosis
- Soldier of Fortune by Raven Software
- Battlezone 2 by Pandemic Studios
- Dark Reign 2 by Pandemic Studios
GameSpot
News has also learned that Aureal has plans to port over their A3D 2.0 API over to
other operating systems including Linux, MacOS, BeOS and NT 4.0. Additionally, Aureal
possesses the ability to integrate A3D 2.0 onto PlayStation titles as well, although the
company assures doing so is possible, and not probable.
- Voyetra Turtle Beach Inc. unveiled two sound cards built around
Aureal's Vortex 2.
The gamer oriented Montego II
Quadzilla places the Vortex 2 chipset on a Turtle Beach custom-designed board.
Features include a standard SPDIF RCA digital output jack for direct-to-digital recording
or data transfer. The board will retail for $99
Again built around the Vortex 2, the music/audio hobbyists and professionals oriented Montego II Home Studio(TM) is a
PC-based desktop production system. One of the upgrades is an enhanced MIDI engine that
includes a 64-voice Roland(TM)GS-compliant sample set. The system also includes both RCA
and optical SPDIF inputs and outputs for lossless digital audio data transfer to/from DAT
machines, minidisc recorders, home theater components, digital mixers, and other digital
gear. Twin stereo outputs allow for dual monitoring, or the addition of headphones. This
board will retail for $299
- Full On 3D posted a 3D Audio Article which probably is the most
complete article posted so far. It was written before Liveware 2.0 was released as
the Sound Blaster Live! now supports 4 speaker HRTFs and 3D audio elevation so that part
of the article of the article isn't correct anymore. There is also mention of support for
wall occlusions and acoustic materials in the A3D 1.x API. I want to expand on this a
little. This support was quite different from the occlusion and materials support in the
A3D 2.0 API. The A3D 1.x API enabled developers to create occlusion and similar effects in
the sense of using volume attenuation and alpha filtering to creating the muffling sound
of sounds occluding using the HFAbsorbFactor() call. As noted in the article, this feature
was one of the three key differences between A3D 1.x and DS3D (the others being a voice
manager (Aureal's name for their resource manager) and a more advanced distance model
where they have a high frequency distance factor that the developer can manipulate to
simulate different atmospheric environments, such as thick fog or underwater).
What the HFAbsorbFactor() call did was give the programmer a way to create the effect, but
make him code the occlusion detection scheme himself. According to Aureal's David Gasior,
LucasArts put this to good use by creating an occlusion engine in the game "Jedi
Knight". Where it differs significantly from the A3D 2.0 API is with A3D 2.0,
occlusions are now automated via the geometry engine.
- System Shock 2 will soon be finished. We are
still awaiting details on the audio in System Shock 2 but given that it will be using a
modified version of the engine used for Thief: The Dark Project, which features DS3D with
EAX, A3D 1.x and innovative software audio manipulation, we are hoping for more big
things. For some early impressions on the music you can go to Avault
where they posted 3 MP3s featuring music from the game.
For more news from last week check out our news archive.
Upcoming features at 3DsoundSurge
Reviews that we are currently working on
- Trident's 4DWave-DX chips: We are still waiting for Trident to
clarify a few things about the card.
- Expendable
- Creative's Desktop Theater 5.1: This week
- Aztech's 368DSP soundcard: This or next week
- Videologic's Sirocco speaker system: This week
- Videologic's Vortex2 soundcard
- Benwin BW2000: This or next week
- Yamaha192 Digital: Next week
- Blood2
- Sin
- FPS 2000
- Xitel's Vortex2 card
- Xitel's force feedback headphones
- QSound's UltraQ device
- Tribes
- Starsiege
- Thief
- Heretic II
Other features we are working on:
- An improved gamelist that will replace our soundwaves.
- An brief overview how the A3D2 SDK works
- An article about EAX 2, 3 and the new I3DL2 will probably be
available mid May.
As always if you have any ideas for products we should review or
features we should do, please let us know.
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