| Sound News | Press Releases | Archives | Week In Review | Editorials | Articles |
| Reviews | Benchmarks | Interviews | FAQs |Files & Drivers |
| Early Impressions | Game Guide | Search | Links | Forum | Contacts | ADS |



title_3dss.jpg (8000 bytes)
dot_yellowish.gif (35 bytes)

Been away for a few days? No better way to catch up on the sound scene than our week in review.

dot_yellowish.gif (35 bytes)

Please support 3DsoundSurge by visiting our sponsors
dot_yellowish.gif (35 bytes)
dot_yellowish.gif (35 bytes)

 

The Week in Review: November 11-17, 2002

Last week's features at 3DsoundSurge

 

Last week's sound news

Drivers and bugs

  • DirectX 9.0 RC 0 : Public Beta for End-User
    Microsoft has release a DirectX 9.0 RC 0: Public Beta for End-User. I am not sure what the current status of audio changes are in this released build. According to a May 30th press release that was referring to Beta 1, DirectX 9 was to include a new version of DirectMusic® Producer, enabling support for DirectMusic enhancements such as low-latency playback and new wizards for creating DirectX Media Objects (DMOs) for audio effects and DirectMusic tools for MIDI processing. Of course, those features would not be of immediate interest to most end-users.

     


New games, demos, patches and bugs

  • Raven Shield Multiplayer Demo
    The Raven Shield multiplayer demo for the upcoming Tom Clancy game in now available. The demo offers a two maps for Survival and Team Survival modes, and a Ubi.Com account is required to play over the Internet. The 155 MB file is currently only available as a GameSpy Industries exclusive so you can only find it at FilePlanet (registration required). On the subject of Raven Shield, PC.IGN.Com has posted a preview of the full version of the game.
  • Racing Game for the Blind
    Three MA students Music Technology from the Utrecht School of the Arts present Drive, a computer racing game for blind children, developed in co-operation with the Bartiméus Institute for the blind. This game, which only consists of sound, is the ultimate response to the lack of fun games for blind people. The students translated the essence of visual racing games into sound instead of the graphical elements.

    The object of the game is to test the maximum speed of a newly developed vehicle, named ‘the Shuttle’, by driving as fast as possible. This shuttle moves along a fixed track and the player has to pick up 'boosters' to gain speed. Several sound effects will try to prevent the player from doing this. The player is accompanied by co-pilot Bob and his obstinate comments. There is absolutely no visual feedback, only the game’s title Drive is visible on the screen. The player is solely dependent on his hearing.

    For more details on the project and the game including links for more information and a free download of the game you can check out the full press release.

  • Music Q&A with Jón Hallur
    Fragland.net has posted the results of a Q&A with Crowd Control Productions Jón Hallur. The article covers his work as a music designer and his contribution to EVE-Online, their upcoming MMORPG. Here's a snip:

    Q: What's your vision about game-soundtracks vs movie-soundtracks ?

    A: For games that have storylines and are linear I think the difference between movie soundtracks and game soundtracks is next to none. But with games like EVE for example there are some great things to be done in the nearest future with interactive music. Microsoft tried to make a system called Direct Music to make interactive music but the system was really badly done. I'd really like to take a part in a project where the music would be made in a system where you could tweak the parameters of a sound according to what is happening in the game, which is not possible with non-interactive music like mp3s.

 

Reviews of soundcards, speakers, headphones and MP3 players.

  • Creative Sound Blaster Audigy 2
    Tweak Town has posted an overall very positive review of the Creative SoundBlaster Audigy 2. Some comments follow. First, despite what is stated in the review I think that there is clearly competition for Creative beyond Hercules' lineup. For example, there is the Santa Cruz from Turtle Beach, Philips has a full line of competing sound cards and there are the motherboard solutions such as those from Analog Devices (SoundMAX) and NVIDIA (nForce). Moving along, based on looking at test data on the two cards there certainly should not be the audible difference in depth of bass between the Audigy 2 and Audigy reported in this review. One possibility is they had bass management set differently on the two cards. Finally, as a point of interest, Creative was not the first to offer a multimedia sound card with support for Dolby Digital EX's rear center channel. The honor went to Hercules when they upgraded the Game Theater XP drivers to v.3.01 in November of 2001.
  • Trust 3000P 5.1 Soundwave Speaker
    JSI Hardware has posted a review of the Trust 3000P 5.1 Soundwave Speakers along with the Trust 511 sound card. The speakers are targeted at the 220 volt market and the review is overall very positive but does not indicate just what other speakers they have heard for context. There's not much on the sound card but based on the control panel screen shots it looks like it might be a CMedia based product. There's no mention on the pricing of either product.

 

Other sound news

  • SRS Labs Reports Revenue Growth and Increased Profitability for Q3 2002
    SRS Labs, Inc. has reported increased profitability and revenue growth for the third quarter ended September 30, 2002. The Company posted quarterly revenue growth of 52% over the third quarter of 2001. SRS Labs attributes its improved results to growth in its core, high margin licensing and semiconductor businesses, as well as continued expense control measures and improving consolidated gross margins. The Company reported consolidated gross margin of 72% for the third quarter of 2002, compared to 64% for the third quarter of 2001. This improvement is attributable to continued efforts by the Company to shift away from the low margin distribution product lines, which the Company is in the process of exiting.

    For the third quarter ended September 30, 2002, the Company reported revenues of $5,411,613, with net income of $595,774, or $0.05 per share, compared to revenues for the third quarter of 2001 of $3,549,129 and a net loss of $802,299, or $0.06 per share.

    For lots more detail you can check out the full press release.

  • Spatializer to Exhibite Three Technologies at COMDEX
    During Fall COMDEX 2002, Spatializer Audio Laboratories, Inc., will demonstrate two new audio enhancement technologies at their booth. Each enhancement is designed to redefine the expectations of today's evolutionary trends in personal entertainment. In addition to the company's Spatializer Natural Headphone technology, solutions to be introduced include a new set of technologies developed to take advantage of the DVD drives and improved battery life being incorporated into today's portable computing systems. Spatializer states that these solutions will provide studio-like audio features, improving the sound of the headphones and small speakers normally associated with notebook PCs. With the resulting high-quality, virtual surround sound system, mobile users can enjoy theater-quality sound whenever, where ever.

    Spatializer will also unveil enhancements designed to improve the quality of the sound in home recordings. Monaural inputs (single microphone) and noisy environments often mar keepsake recordings such as youth sports, music recitals, weddings and birthdays. These latest advancements will help consumers save their memories with the best possible sound quality, without requiring a significant financial investment.

    For some additional details you can check out the full press release.

  • Spatializer Audio Laboratories, Inc. Announces Improved Third Quarter Operating Results
    Spatializer Audio Laboratories, Inc. has announced its financial results for the third quarter ended September 30, 2002. Revenues for the third quarter of fiscal 2002 were $481,000, compared to revenues of $303,000 in the third quarter of fiscal 2001, an increase of 59%. Revenues for the nine-months ended September 30, 2002 were $1,392,000 compared to revenues of $1,215,000 in the comparable nine-month period last year, an increase of 15%.

    The Company reported net income for the quarter of $11,000, $0.00 basic and diluted per share, compared with a net loss of $175,000, $0.00 basic and diluted per share, in the comparable period last year. Net income for the nine-months ended September 30, 2002 was $36,000, ($0.00) basic and diluted per share, compared to net loss of $267,000, ($0.01) basic and diluted per share, in the comparable nine-month period last year.

    For lots more detail you can check out the full press release.

  • HyperSonic Sound Wins 2002 Popular Science Grand Award
    American Technology Corp. has announced that its HyperSonic® Sound (HSS®) technology has won the Grand Award for General Technology from the Popular Science 2002 15th Annual Best of What's New Awards. HyperSonic Sound, along with other winners, is being featured in Popular Science's December 2002. HyperSonic Sound is a revolutionary new technology for sound reproduction. Utilizing thin proprietary ultrasonic emitter devices, HSS focuses and directs sound in a beam like manner. You can find more details and links via the full press release.
  • TI's TMS320DA610 Aureus Audio DSP Receives DTS 96/24 Certification
    Texas Instruments Incorporated has announced that its DTS 96/24 solution offers not only the certified decoder, but a complete software system including auto-detection, Input/Output (I/O) and stream management -- while only using 30-40% of TI's Aureus DSP. Manufacturers can utilize the additional performance to differentiate their products by adding post-processing features, such as dual digital zones, speaker virtualization and automatic room correction. For more details on TI's TMS320DA610 and on DTS 96/24 you can check out the full press release.
  • The Third Annual Future of Music Policy Summit
    The Future of Music Coalition and Georgetown University are pleased to announce the Third Annual Policy Summit, which will take place over three days, Jan. 5-7, 2003, at Georgetown University's Gaston Hall in Washington, D.C. Now in its third year, the FMC Policy Summit is a forum for musicians, lawyers, academics, policymakers and music industry executives to come together to discuss and debate some of the most contentious issues surrounding digital technology, artists' rights and the current state of the music industry. This year's topics of discussion include: The State of the Music/Tech Industry, The Impact of Radio Consolidation on Musicians and Citizens, The Webcasting Debate, Illegal Imagination: Sampling and the Public Domain, Musicians and Health Insurance, Retail in the 21st Century, Major Labels: Can They Innovate, International Issues, Control of Content and Next Year's Legislative Agenda. For additional details on the January summit you can check out the full press release.
  • Classic Crosby / Nash Concert Recreated in 5.1 Surround
    DTS Entertainment today announced a November 26th release date for an exclusive 5.1 surround DVD-Audio (DVD-A) remix of David Crosby and Graham Nash's memorable 1971 live concert performance, ANOTHER STONEY EVENING.

    An inspiring recording of two voices, two guitars and a host of memorable tracks, this 96/24 surround remix of the ANOTHER STONEY EVENING according to DTS, masterfully exemplifies how well surround sound can re-create "live" concerts by placing the listener right in the middle of the show. This exclusive DVD-Audio release features "Deja Vu," "Wooden Ships," "Imagination Man," "Teach Your Children," and many other great songs, passionately performed live on-stage by this legendary rock duo. For additional details you can check out the full press release.

  • NVIDIA Premieres NVDVD 2.0
    NVIDIA Corporation has announced the immediate availability of NVIDIA® NVDVD 2.0, the newest version of the Company's versatile PC-based software digital media player. With support for an extensive variety of digital media file formats, including DVD movies, music MP3s, AVI and MPEG2 video files and more, NVIDIA bills NVDVD 2.0 as the ultimate software player for today's consumers who prefer to use a single application for all of their digital media.

    NVIDIA is offering consumers a free, 14-day trial version, which can be downloaded, along with a trailer for MGM's upcoming James Bond 007 movie "Die Another Day," provided by MGM and Ambient Digital Media. From the trial, consumers can purchase the full version of NVDVD 2.0 (English only), directly from www.nvidia.com for $39.95. A fully localized version, with support for 14 languages, will be available later this year. For details on the features and what's new you can check out the full press release.
  • Battle Brewing Over Successor to DVD
    Upcoming technologies boost optical disc storage capacity to 50GB, but the industry could be divided by rival standards. The following is from the introduction of an article titled "Battle Brewing Over Successor to DVD on PCWorld:

    Two competing technologies which enable more than 20GB of data to be stored on each side of an optical disk are nearing commercialization, leading to fears that the industry could be split between support for one format or the other.

    Toshiba and NEC have proposed their Advanced Optical Disc technology as a standard to the DVD Forum, a consortium of 212 companies. The forum is expected to settle on full specifications for AOD by the second quarter next year, said Hideyuki Irie, a DVD Forum official.

    Earlier this year, the basic specifications for an alternative high-capacity standard known as Blu-Ray were announced by nine companies: Matsushita Electric Industrial, Royal Philips Electronics, Sony, Hitachi, LG Electronics, Pioneer, Samsung Electric, Sharp, and Thomson Multimedia.

     

 

For more news from last week check out our news archive.

Upcoming features at 3DsoundSurge

  • Reviews that we are currently working on:
    Updated Santa Cruz/Sonic Fury and GameTheaterXP reviews
    Hercules Fortissimo II
    Terratec DMX Xfire 1024
    CMedia CM8738 Reference Review
    Full Audigy Review
    Full Philips MMS305 Review
  • There are several other hardware reviews in the pipeline including, but not limited to the following:
    Guillemot Maxi Sound MUSE
    Terratec m3po
    DigMedia MusicStore
    Philips Seismic Edge
    Lots of other stuff on the go in including several guides and major site revisions that we will soon be releasing more details on.

As always if you have any ideas for products we should review or features we should do, please let us know.

Previous "The week in review".

Subscribe to our 3D Audio Week in Review Newsletter

Join our mailing list!
Enter your email address below,
then click the 'Join List' button:
Subscribe Unsubscribe
Powered by ListBot

dot_yellowish.gif (35 bytes)

3dss_small.gif (2549 bytes)All content, design and work is © 2001 - 3D Sound Surge Please respect the copyrights of the articles and writers herein. All copyrights are enforced by 3DSS.  
View the 3DsoundSurge Privacy Statement

dot_yellowish.gif (35 bytes)