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Been away for a few days? No better way to catch up on the sound scene than our week in review.

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The Week in Review: June 17-23, 2002

Last week's features at 3DsoundSurge

 

Last week's sound news

Drivers and bugs

  • Beta 189 WDM Drivers for Philips PSC703, PCS705, PSC706 Sound Cards
    There are unsupported beta WDM drivers (v.189)for the Philips PSC703, PCS705, PSC706 sound cards available from the 3DsoundSurge beta drivers download page. That page also has more details on the drivers.

     

 

New games, demos, patches and bugs

  • Neverwinter Nights supports EAX Advanced HD
    We mentioned earlier this month that BioWare's Neverwinter Nights gone gold and that it ages ago was A3D game of the day. It's doubtful if the game shipped with that support but we know learned it does support Creative Labs EAX Advanced HD. Haven't seen any reviews yet offered any comment to what extent it takes advantage of the features available in EAX Advanced HD though.
  • UT2003 Receives Dolby Digital 5.1 Certification
    A UT2003 Status Update from Mark Rein contains the following very interesting snip:

    On the sound side we have some amazing news! Dolby Laboratories informed us today that we are officially Dolby Digital 5.1 certified! UT2003 will be one of the first PC games to ship with true Dolby Digital support. Of course this requires hardware that has DD5.1 which today includes any nVidia nForce motherboards but more hardware is on the way. Dolby is just as excited about this as we are, the report we got back said UT2003 had "perfect 5 channel panning!". Of course on add-in cards like Creative Labs' Sound Blaster Audigy we'll also deliver an awesome 5.1 performance so you don't have to have Dolby Digital to have 5.1 sound.

    So what exactly does this mean? Since the nForce has encoding and not decoding features it's not talking about including a Dolby Digital 5.1 soundtrack. What's not clear is if they will use positional sound using DS3D like most other games using positional audio or direct channel access like software DVD players use. The major difference is if you use DS3D you depend on the 3D sound engine of the soundcard while with direct access the game need to include its own 3D sound engine. If it's the former it's really nothing special with UT 2003 other than that Dolby decided to start to certify PC games using 3D sound now just like they already do for Xbox games.

  • Warlords Battlecry 2 support EAX
    Warlords Battlecry 2 supports EAX according to a review on Gamer's Hell. Here's what they had to say:

    Firstly, the sound is without a doubt stupendous. The game offers support for EAX sound cards, which means the sound is of excellent quality. The first thing I noticed was the music. Steve Fawkner, the man behind the music, did a real bang-up job when he composed this masterpiece. It has a nice dramatic, peaceful tone to it that a RPG/RTS title really needs.

    Now let’s move on to the sound effects. There’s really nothing overly special here, as the sound is basically your standard RTS fair. You’ll hear various average sounds, such as swords and armor clashing, dragons breathing fire, and daemons growling for some fresh meat. One of the things that amazed me was the number of sounds each type of creature has in the game. Each one has multiple acknowledgements - which isn’t anything new - except that it’s pretty impressive given the number of different creatures and units in the game

  • Duke: Manhattan Project Patch
    A patch (version 1.01) for Duke Nukem: Manhattan Project has been released. You can find details as well as download links in this forum post.
  • DOOM III Wins E3 Game Critics Special Commendation for Sound
    Here's the snip from the awards page.

    (Trent Reznor/id Software/Activision for PC)
    No game programmer envies the idea of competing against John Carmack’s latest 3D graphics engine. So imagine the challenge of trying to create a soundscape that not only matches but also compliments Carmack’s 3D magic. Leave it to Trent Reznor, frontman for Nine Inch Nails, to meet and exceed that challenge. Reznor’s richly textured 5.1 channel soundtrack literally rocked the theater, forming an important part of the ever-so-impressive multimedia assault that was DOOM III. Presented in a special theater at the Activision booth, Reznor’s pristinely mixed sound effects and cranked-to-the-max sound system made everything else at E3 sound like an old transistor radio.

  • Interview with the Audio Director for Earth & Beyond
    RPG Vault has posted a 3 page long interview with Audio Director Paul Mudra about his work on Westwood Studios' online space RPG, Earth & Beyond. No mention if the game will take advantage of 3D audio but a lot of other interesting bits. Here's a taste:

    Jonric: In your opinion, are there significant differences in designing the sound for a game that primarily takes place in space compared other types of settings?

    Paul Mudra: My main concern at first was how to fill the solar systems with ambient audio so that it didn't sound "dead." In an FPS, this usually isn't a problem because the environment is usually very full, and also very near to the player. As we continued to populate the sectors, it ended up being a lot like an FPS in that there were a good number of objects in space that all contributed to the sound bed. For example, We have large asteroid fields that we decided to layer with sounds of rock scrapes and crumbling into each other, starbases under construction that have worker drones welding things into place, navigation buoys that help players chart their way through space by audio and visual means, planets rumbling deeply as you get closer to them, etc.

    Jonric: What are the main distinctions between sound design for a persistent state world and other types of games? Which of these are the most challenging and why?

    Paul Mudra: One of the biggest audio areas to consider for a massively multiplayer game is the dynamics of the live environment. It is an even larger step than going from single-player to a multiplayer game because a much larger number of live players can be affecting the world at any given time. We are currently running a stress test on the game with a large number of players in to determine how we wanted to limit simultaneous sounds (which would be necessary to avoid sound channel overload). This helped us to create a pretty evolved system that prioritized many factors such as the importance of the object that is emitting a sound, along with the distance of that sound emitter from the player/camera. To complicate all that, it's done in real time.

  • XGR Inteviews Jack Wall
    X--Treme Gaming Radio has an interview with award-winning composer Jack Wall where he sounds off
    about The Game Audio Network Guild (G.A.N.G.). XGR uses the Winamp and Shoutcast Technology. To check out the interview head to X-treme Gaming Radio. The interview was at 9:30 PM EST but XGR will also have it archived.
  • Interview with Composer Guy Whitmore
    The Interactive Audio Special Interest Group (IASAG) has posted an interview with Guy Whitmore. Whitmore has been composing game scores as a freelancer, company man, and entrepreneur, since 1994. He has recently co-founded a music production company called Music Design Network, LLC. Recent titles include Die Hard: Nakatomi Plaza, Russian Squares, and No One Lives Forever. After studying music at Northwestern, and Southern Methodist University, he began writing music for regional theater productions in Dallas, Los Angeles, and New York. His independent film music has found its way to Cannes, Digi-Dance (part of the Sundance film festival), and the Seattle International Film Festival. Here's a snip from the interview:

    Q: What is your opinion on the use of adaptive music in 3d first person adventure games? For instance, SHOULD there be music at all?

    A: As an audio community, we need to get past the idea of whether or not adaptive music is appropriate or inappropriate for a given genre, or for games in general. If music is called for in an 'interactive' game where specific timings are unknown, then adaptive music is appropriate. End of story. Where on the spectrum of adaptability you choose to go depends on the specific game design, and creative choices made between designer and composer.

    It just kills me to see game composers making broad statements about the appropriateness of adaptive audio, when we haven't even explored 1/100th of the possibilities! Try it first, then if it really doesn't work, try a different approach to adaptability. But don't give up on adaptive music, because any game that is non-linear and interactive demands music that is flexible and malleable, so that it may be appropriate to the given situation on the screen at any given time. Long linear music loops simply can't do that.

  • Interview with Creative Labs developer about Jedi Knight 2
    Soundblaster.com has posted an interview with one of their own, Software Engineer Daniel Peacock about his work on Jedi Knight® II: Jedi Outcast. The part he helped out with was of course to ensure that the EAX® ADVANCED HD™ Audio Enhancement for Star Wars® Jedi Knight® II: Jedi Outcast™ was seamlessly integrated into the game. Here's a snip:

    Tell us about the technology behind the EAX ADVANCED HD Audio Enhancements – which programming libraries are used in the implementation?
    A4. I chose to use the relatively new OpenAL API for 3D Audio because it is very easy to use, and works well with the Sound Blaster Live! and Sound Blaster Audigy. When EAX is enabled, Open AL is used to play all the audio in the game – sound effects, music, and cut-scenes. Every frame of the game, the position and orientation of the listener (i.e. the player) and the positions of all the sound effects are passed to OpenAL, which uses the sound card to generate realistic 3D sound using whatever speaker configuration the end-user has selected.

    In addition to using Open AL, EAX ADVANCED HD technologies are used throughout the game to provide realistic indoor and outdoor reverberation effects. It is also used to simulate the natural muffling effect that occurs when sound passes through or around objects.

  • Using a Live Orchestra in Game Soundtracks
    Gamasutra.com has published Jack Wall's white paper for GDC 2002, 'Using a Live Orchestra in Game Soundtracks'. The article is why you should use an orchestra for the game soundtrack rather than offering any orchestration techniques. Here's a taste:

    The main reason to use an orchestra in a game soundtrack would be to improve the game in general. First, the game would have to benefit by having an orchestral score and second, it would have to benefit by recording a live orchestra for that score. It gives added value to the music that can then be sold as a standalone soundtrack CD and cross-marketing tool for the game. By recording a living, breathing acoustical environment with virtuosi musicians, you indeed add dimension and depth to the music; qualities that are almost impossible to describe, yet readily discernable in how that sound affects the listener, or in our case, the player. It's the difference between prose and poetry, scales and music, Midi files or orchestral grandeur: no reaction or goosebumps.
    [snip]
    We're on a crusade for better music. For a while, we will have to resist the current thinking that music in games is cheap and unimportant. Because better music means better games. Because the best games have a story, the best games are immersive. In the best games, the player gets lost and can't seem to put the controller down to get a few Z's. Great music composition and great musical sound are a part of the best games that keep players awake at night and keep them coming back for more.

  • The Miles Sound System support EAX 3.0/Advanced HD
    Rad Game Tools recently announced a new version of its development tool Miles Sound System. One of the major new features are support for EAX Advanced HD (or EAX 3.0 as its known for developers). Considering how many games that use the Miles Sound System this will likely increase the number of games supporting EAX 3.0 quite significantly the coming years. Worth noting that far from all games using Miles Sound System support 3D sound or EAX. For more details check out the official site.
  • Updated Spektral plug-ins and new freeware plug-in release
    Version 1.2 of Spektral plugins released. The Spektral plug-ins contain three professional DSP plug-ins available in Direct X media and VST PC formats for use in "off-line" hosts such as Sound Forge and Cool Edit Pro.
    Plug-ins also works with Sonar, Nuendo, Wavelab, Cubase, Fruity Loops, Logic Audio and many others. More details available in the full press release.

 

Reviews of soundcards, speakers, headphones and MP3 players.

  • Sound Card RoundUp
    The Tech Report has posted a large round-up style review looking at several popular sound cards on the market including the Audigy, Acoustic Edge, Fortissimo II, Gamesurround Muse XL and Santa Cruz. The reviews contain lots of detail with the main comment I would make being that their game selection is IMO too limited to really get a good feel for how each of the cards perform across a wide variety of games. The other comment is with respect to QMSS on the Acoustic Edge and that is QMSS is not disabled for 3D audio games but rather only affects the stereo streams in those games. When it comes to Serious Sam SE, if it's anything like the original Serious Sam, the EAX mode (which gets 3D positioning via DS3D) does not make use of the positional information, so it's not surprising that the reviewer found QMSS to be superior positionally. In general if a game makes proper use of 3D sound then it will be much more effective at accurate positioning than QMSS will be. One surprising comment in this review is on the Santa Cruz pure sound quality, something that might have been a configuration issue given how it contradicts some objective testing and many opinions that put the Santa Cruz at or near the top on a pure sound quality basis relative to other 3D audio supporting cards.
  • Audiotrak Maya 7.1 & 7.1 Gold Soundcard
    HardwareMasters has posted a review of Audiotrak Maya 7.1 & 7.1 Gold Soundcards. Both these cards are more optimized for creating/recording music than gaming which means you will find plenty of in/out, high quality DACs and drivers with low latency rather than featuring 3D sound and reverb algorithms. The price is still fairly low, $129 and $69 respectively.

    It's not clear to me what chip it use and if it includes some 3D sound or stereo expansion technology that will allow you to take advantage of the 7.1 or even 5.1 outputs beyond 5.1 output for DVD movies. Checking the website it's clear the focus is on playing DVD movies using the bundled PowerDVD 3.0 (only included in the Gold edition). Last I checked with AudioTrack they made clear that the bundled version does NOT support the DTS-ES or Dolby Digital EX, that is no 6.1 output. The review is rather mixed experiencing several issues. I think most of them are related to the computer and DVD software rather than the soundcard though.

  • Hercules XPS 210
    Soundcard Central has posted a review of Hercules inexpensive ($32) 2.1 system, the XPS 210. The reviewer found it to be the best system he heard for $32, there is no mention what other system he compared it to though.
  • Philips MMS306/A3.600 5.1-channel Speaker System
    hardCOREware has posted a mixed review of Philips MMS306/A3.600 5.1-channel speaker system. A couple of comments. One is that they only show a G9 connection on the speakers for 6 channel input and I would think that Philips ships it with a G9 to mini-jack cable (which can be further adapted to RCA connections). The other is that for dialog in movies the most important frequency is midrange, not treble. While we have not tested this specific system you can get a good idea of what our own impressions would be through our initial review of the 4 channel version.
  • MegaWorks 510D
    Gamer's Depot has posted a overall positive but still very mixed review of the Cambridge SoundWorks MegaWorks 510D 5.1 speaker system (which they feel does not stack up against the ProMedia 51 or Z-560). A general comment I will make is ported subwoofers are not superior to sealed designs and sealed subwoofers do not inherently produce less bass than a ported design. Rather, there are pros and cons to each design that are taken into consideration by the engineers making each product. Comparisons that are made with "all other things being equal" are only theoretical as all other things are never equal when it comes two different retail products - for example drivers appropriate to the specific design would (or at least should) always be selected for optimum performance. I won't get into more detail on the design or comments specific to the Gamer's Depot review than that but you can find some more on the two designs in our own review of the MegaWorks 510D where you will also find our own much more positive impressions of that system along with some loudness and frequency response test results. One other point is that the MegaWorks 510D does have an auxiliary input on the rear of the subwoofer.
  • Axiom Epic 50 Speaker
    A review of Axiom Epic 50 Speaker System has been posted on DesignTechnica. The Axiom Epic 50 Home Theater System consists of two Millennia M50ti towers, two Quadrant Surround QS-4 rear channel speakers, a Vocal Point VP100 center channel speaker and the Epicenter EP175 Subwoofer. The $1567 Epic 50 package is available through Axiom’s web site for US buyers. DesignTechnica found it to be an extremely well priced system that delivers the performance of much more expensive systems. The review lacks any direct comparison to other speaker system.
  • Altec Lansing 251 Speaker System
    Gamer's Click has done a short review of Altec Lansing 251 Speaker System. It's a sub $100 5.1 system. The review includes some complaints including the subwoofer performance and lack of bass and treble controls but in the end they still think it's an excellent 5.1 system considering the price. The review lacks any direct comparison to other speaker system.
  • S4 MidiLand 8200 v2.0
    MonkeyReview has posted a review of S4 MidiLand 8200 v2.0 speaker system. MonekeyReview found it to be an excellent system even considering the price ($350). Included in the price is the ADS 4000 Dolby Digital/DTS decoder that also offers 4-channel analog input. The review lacks any direct comparison to other multimedia systems.
  • Yepp 90-S MP3 Player
    Bytesector has posted a review of Samsung Yepp 90-S MP3 Player. It's a small flash based MP3 player with a rather unique design. Features includes voice recording, FM tuner, equalizer presets and 64MB. Bytesector found it to perform well and offer a fairly good feature list even though memory expansion is one feature it lacks.
  • 6-in-1 Pioneer DVR-104 Drive
    Digit-Life has posted a review of 6-in-1 Pioneer DVR-104 Drive. It's a DVD-R/RW drive which also supports the CD-R/RW formats and retails for about €360 in Europe. Digit-Life found it to perform fairly well but complained about low write speeds for CD-R/RW. One interesting bit is the review offers a link for where you can find region free firmware for the drive.
  • Cobalt 3 Pyramid II Fan Silencer
    SubZeroTech has posted a review of the Cobalt 3 Pyramid II Fan Silencer. The unit only works on exaust fans (not CPU or power supply fans) and via a temperature probe controls fan speed based on internal case temperature. For what it does the review concludes it works very well and looks nice while at it.

 

Other sound news

  • Kenwood First to Feature SRS Labs’ Circle Surround II 6.1 Multichannel Audio
    SRS Labs, Inc. has announced the commercial availability of its Circle Surround II™ ("CS II") 6.1 multichannel audio decoding technology in a new line of audio/video receivers from longtime SRS Labs licensee, Kenwood USA Corporation. Incorporated with the CS II technology featuring patented SRS Labs’ Dialog Clarity and TruBass audio technologies, Kenwood’s new VR-6070, VR-6060 and VR-6050 audio/video receivers are ideal devices for the multichannel playback of all audio content, including standard television programming, music, Internet streaming, PC and console gaming. These receivers implement the CS II technology using the new Melody 32 digital audio processor from Analog Devices.

    SRS Labs describes Circle Surround II as the most powerful and advanced matrix surround decoder available on the market today. It delivers up to 6.1 channels of full-bandwidth audio with incredible rear surround separation from mono, stereo, Dolby Surround and Circle Surround encoded material. This backward compatibility provides a thrilling cinema-like audio experience from all content — CDs, video games, VHS movies or television programming. For additional detail and links you can check out the full press release.

  • Klipsch 5.1 Digital Dream Multimedia System
    5.1 Digital Dream Multimedia System is what Klipsch is calling the discounted bundle of their excellent ProMedia 5.1 multimedia speaker system and their ProMedia DD 51 Dolby Digital / DTS decoder pre-amp. The bundle price is $499.99, $70 less than the price when purchased separately. For details check out this link.
  • Boston Acoustics Brings Sound to Upcoming Chrysler Group Vehicle Lines
    Boston Acoustics has announced its entry into the automotive OEM arena through a partnership with Visteon Corporation to provide Chrysler Group with new, premium audio systems for upcoming vehicle lines. This announcement marks a major milestone in Boston Acoustics' 23-year history. You can find more details in the press release.
  • Toshiba "MOBILPHILE": 5GB Portable Player With USB 2.0
    Toshiba has announced the introduction of its compact and convenient MOBILPHILE® portable digital music player.

    The MEG50AS is one of the industry's smallest and lightest portable hard disc drive (HDD) music players and the first portable music player to combine the benefits of a high-speed USB 2.0 interface with the flexibility and music storage capability of a 5GB removable Type II PC data storage card.

    MOBILPHILE® is supplied with stereo headphones, and AC adapter, built-in battery charger and 5GB PC card. It carries a suggested retail price of $499.00 and will be available in July 2002. You can find more details in the press release

  • Sony Ericsson Announces MP3-Player Features of New Multimedia Phone
    Sony Ericsson Mobile Communications has announced that the P800, the multimedia phone announced in March this year, also will feature expandable memory through Memory Stick Duo (TM), and includes MP3-player capabilities.

    The supplied Memory Stick Duo gives additional 16MB memory capacity to the phone and makes it possible to easily back-up files as well as transfer documents, pictures and music between the P800 and a PC. The P800 can now play the part of phone, PDA, digital camera, music player and Internet access point. You can find more details in the press release.

  • Analog Devices Melody(R) 32 Delivers Leading Audio Industry Formats
    Analog Devices has announced Melody 32, a new digital audio processor certified by the leading audio industry format providers, featuring 32-bit precision and delivering a wide complement of audio formats and post- processing capabilities to enable high-volume consumer applications with recording studio audio quality.

    Implemented with a new 32-bit software architecture designed to process digital audio signal formats efficiently and accurately, the Melody 32 audio processor implements Dolby Digital, Dolby Digital EX, Dolby Pro Logic II, DTS- ES Extended Surround, DTS Neo:6, SRS Circle Surround II, THX and THX Surround EX, AAC (two-channel, low complexity), MP3 (MPEG1 Audio Layer 3), PCM, Bass and Delay Management-all in 32-bit precision in up to eight channels. The Melody 32 audio processor automatically detects the incoming bit stream and applies the appropriate code downloaded from the boot flash. You can find even more details in the full press release.

  • MEDIA JUKEBOX 8.0 Adds Power and Grace
    J. River has released version 8.0 of its award-winning MEDIA JUKEBOX media management software. This player and organizer introduces the latest technology in jukebox software for playing MP3's, ripping, burning and managing a digital music collection. For all the details check out the press release
  • Pioneer Elite Introduces New DVD-Audio, SACD Players
    Pioneer Electronics has introduced two Elite universal DVD players, the DV-47Ai and the DV-45A, that bring the emerging technologies of DVD-Audio and multi-channel SACD to consumers in a single box. The DV-47Ai also raises the bar on audio reproduction with dual i.Link output for high bandwidth connectivity. With more than 1,000 DVD-Audio and SACD titles expected to be released by year-end, Pioneer continues to lead the industry in providing universal players that offer consumers the greatest flexibility to listen to a wide variety of titles in their preferred format. As with all Pioneer Elite DVD players, consumers are assured the highest quality audio and video reproduction. The DV-47Ai includes 108MHz/12 bit video processing (54MHz/10 bit for DV-45A) and Legato PRO(TM), Pioneer's refined frequency range expansion technology for better music reproduction. Both the DV-47Ai and the DV-45A offer triple Burr Brown 192kHz/24 bit audio processing, six channel analog audio output, bass management, Dolby Digital(TM), DTS(TM) and SRS TRU Surround. The DV-47Ai and DV-45A will be available in fall of 2002 at a suggested retail price of $1200 and $700 respectively. For additional details check out the full press release.
  • Pioneer Mobile DVD System
    Pioneer Electronics (USA) Inc. has announced the release of its new AV-SYS6DVD mobile DVD system that combines high-powered audio with the excitement of DVD, transforming any vehicle into a full-fledged entertainment center on wheels. The AV-SYS6DVD package is a complete system out of the box that includes AM/FM receiver, 6-1/2 inch motorized TFT widescreen monitor and a DVD player.

    The system features Pioneer's MOSFET50 amplifier chip, providing 50 watts of power to each of four speakers. Whether playing CDs or DVD movies, Pioneer's inclusive audio features such as Easy EQ, three band parametric EQ and the two-way cross over network tailor the sound for even the most critical ear. The AV-SYS6DVD has a estimated market price of $1,500. For additional details you can check out the full press release.

  • Stomp Transforms PCs Into Digital Audio Workstations
    Stomp has announced MySoundStudio, a professional-grade digital audio recording, editing and mastering software for professional and consumer uses. At only $69, its extensive set of features for manipulating audio and video include sound editing, multi-track support, a unique mixer and a library of powerful effects. You can find more details in the full press release.


 

For more news from last week check out our news archive.

Upcoming features at 3DsoundSurge

  • Reviews that we are currently working on:
    Updated Santa Cruz/Sonic Fury and GameTheaterXP reviews
    Hercules Fortissimo II
    Terratec DMX Xfire 1024
    CMedia CM8738 Reference Review
    Full Audigy Review
    Full Philips MMS305 Review
  • There are several other hardware reviews in the pipeline including, but not limited to the following:
    Guillemot Maxi Sound MUSE
    Terratec m3po
    DigMedia MusicStore
    Philips Seismic Edge
    Lots of other stuff on the go in including several guides and major site revisions that we will soon be releasing more details on.

As always if you have any ideas for products we should review or features we should do, please let us know.

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