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Been away for a few days? No better way to catch up on the sound scene than our week in review.

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The Week in Review: April 22-28, 2002

Last week's features at 3DsoundSurge

 

Last week's sound news

Drivers and bugs

  • New Santa Cruz WHQL drivers
    Turtle Beach has released new drivers (4161s) for its Santa Cruz. It appears to offer no new features compared to the last beta release (4161), only difference is it's now not beta and WHQL certified. Thanks to Jeff Faulkner from The Drunken Forums and Dan88 for the pointer. Jeff Faulkner also adds that they work just fine on his Windows XP Pro SMP enabled system.

 

New games, demos, patches and bugs

 

Reviews of soundcards, speakers, headphones and MP3 players.

  • Logitech Z-540 4.1 Speakers
    Avault has posted a review of Logitech Z-540 4.1 Speakers. As other reviews I've seen this is very positive especially when it comes to gaming and doubt you will be able to find a better system for less (SRP $80). When it comes to the M3D vs Sensaura comments I'm not really sure what they are talking about. The Sensaura engine used by many cards including the Hercules Fortissimo is true 3D audio using headphones, 2 or 4-speakers. It's not correct IMO to describe that as similar technology to M3D.
  • Samsung MR-A02B DVD-RAM / DVD-R Writer Preview
    FutureLooks has true to it's name posted a preview of an upcoming DVD-RAM/DVD-R drive from Samsung, the MR-A02B. The drive will be able to write to DVD-RAM/DVD-R discs but not the competing DVD+R/RW discs or CD-R/RW ones, however according to the preview it will be able to read all the mentioned formats. FutureLooks found it to perform well and be an interesting option but due to the tests being done on a protype and final pricing not yet determined they could of course not offer any buy recommendations.

 

Other sound news

  • Creative Technology Reports Q3 Results
    Creative Technology has announced financial results for the third quarter of fiscal year 2002, ended March 31, 2002. All financial results are stated in U.S. dollars.

    Creative reported third quarter sales of $193.4 million, at the top end of the company's expectations for the period. Sales for the third quarter of the previous year were $262.0 million. Third quarter net income of $15.1 million was more than triple the previous year's Q3 operating results which were net income of $4.6 million.

    In the press release you will find more financial details as well as recent Editorial Awards. Perhaps more interesting is the following bit about future products

    As we look forward to the next quarter and beyond, we will reinforce our leadership in digital audio with a new and exciting family of NOMAD hard-disk and flash-based digital audio players with unique form factors to address different lifestyle segments of the market. We will also be announcing, later this week, an exciting and revolutionary new product that will bring a new dimension to music entertainment, which I call interactive music entertainment. This product will also complement the superior audio quality of the Sound Blaster Audigy and Extigy

  • IBM NetVista Systems to Feature SoundMAX Audio
    Analog Devices has announced that its SoundMAX personal computer audio subsystem is now available in the IBM NetVista A and M series of desktop computer systems. For all the details you can check out the full press release.
  • Dolby and Factor 5 Introduce Pro Logic II for GameCube
    Dolby Laboratories' Dolby® Surround Pro Logic® II technology is now available for all Nintendo GameCube(TM) developers through Factor 5's MusyX development tool, which is offered exclusively by Nintendo.

    As we previously mentioned Factor 5 used Dolby Pro Logic II in its Star Wars Rogue Leader: Rogue Squadron 2. What's new now is that other GameCube developers will be able to easily take advantage of Dolby Pro Logic II. You can find more details in the press release. As you may recall Dolby has previously announced Pro Logic II For PlayStation 2 developers.

  • Sensaura sign development tools agreement with Nintendo
    Sensaura has signed a third-party development tools agreement with Nintendo of America, which enables Sensaura technology to support Nintendo GameCube developers, allowing additional audio functionality to be included in games titles. You can find a bit more in the press release as well as GameCODA announcement in March. You can also check out the GameCODA site
  • Altec Lansing(R) Announces Professional Audio Division
    Altec Lansing® Technologies has announced that it has formed a new division, Altec Lansing Professional, to pursue the professional audio market.

    Altec Lansing Technologies is inaugurating its new professional division at NSCA Systems Integration Expo 2002 with a new line of ceiling speakers for airports, ballrooms, office buildings, houses of worship, and other public locales. The full-range, high performance speakers are available in sizes from 4-inches to 12-inches in diameter and feature efficiency, intelligibility and high fidelity sound reproduction. Altec Lansing Professional expects shipping of the ceiling speaker line to begin in May 2002. You can find more details in the full press release

  • SRS Labs Establishes New Licensing Relationship With JVC
    SRS Labs has announced that it has added yet another significant consumer electronics company in Japan to its family of licensees. Victor Company of Japan, Ltd. (``JVC'') has licensed SRS Headphone(TM) and SRS WOW(TM) technologies for home theater headphone products to be first introduced in the Japanese marketplace. This agreement marks the first use of SRS audio technologies by JVC, one of the world's leading developers and manufacturers of sophisticated audio and video products. You can find more details in the press release
  • SRS Labs Reports Improved 2002 Q1 Results
    SRS Labs has reported revenue of $3,555,380 and a net loss of $690,733 for the first quarter ended March 31, 2002. Revenue for the comparable prior year quarter was $4,330,881 with a net loss of $1,565,534. Excluding revenue from the component distribution business which the company is strategically exiting, revenue increased 46.5 percent in Q1 2002 versus the Q1 2001. You can find more details in the full press release
  • SONICblue Reports Strong Q1 Results
    SONICblue reported strong first quarter results demonstrating significant sales increases in its core markets. Net revenue for the quarter was $65.1 million, reflecting a year-on-year increase of more than 100 percent for like business. Net revenues for the first quarter excluded the majority of ReplayTV revenue, which will be deferred over a 48 month period.

    SONICblue reported a pro forma first quarter operating loss of $7.0 million as compared with a pro forma operating loss of $35.6 million in the first quarter of 2001. The Company's actual net loss for the first quarter was $16.6 million as compared to $335.8 million in the first quarter of 2001. You can find more details in the full press release

  • ATI's Fastest ALL-IN-WONDER RADEON 8500 Shipping
    ATI Technologies has announced that the retail version of the new ALL-IN-WONDER® RADEON(TM) 8500 128MB is now shipping. As an all-in-one television, video and graphics solution, ALL-IN-WONDER RADEON 8500 128MB allows users to view television programs by way of an integrated program guide, save and edit recorded video content, play games, enjoy DVDs, VCDs, CDs, and much more - all powered by the REMOTE WONDER(TM). You can find more details in the full press release
  • ESS Ship DVD and VCD Chips Supporting Windows Media Audio
    ESS Technology has announced that it will distribute Microsoft Windows Media Technology. ESS Technology will add support for Windows Media Audio (WMA) to customers of its Vibratto(TM) DVD single-chip multimedia processors and the Visba and Visba2 family of VCD processors, and has licensed Windows Media Video (WMV) and Network Read Technology (NRT) for future distribution. ESS plans to ship WMA-enabled DVD and VCD devices to several of its OEM customers this quarter. You can find more details in the full press release
  • Zachary Quarles (Soldier of Fortune 2 Sound Designer) Interview
    Planet Soldier of Fortune has posted an interview with Sound Designer for Soldier of Fortune 2, Zachary Quarles. The main topic is why he decided to leave Raven and what he plans to do in the future but it also covers sound design in general and Soldier of Fortune 2. Here's a some Q&A:

    Now that the process is nearly over and SoF2 is getting ready to go gold, is there anything you would have done differently? I've heard that you're quite the perfectionist - do you have anything you wish you'd had more time or resources to work with?
    Yeah, I'm a big perfectionist. I probably could have easily spent another year on just playing around with the sounds we currently have in the game, but there comes a time when someone has to just let go. :-)
    One thing that I do wish we had more time with was work with the Quake sound code. It's incredibly dated and has several limitations to it.

    Was it hard being one single man with a mere two hands being responsible for every sound in SoF2? How many sounds and songs are there, anyway?
    It was certainly a challenge. When I got here they basically said, "Go for it Quarles!" and that was it. I took a deep breath and dove in headfirst!
    Now that the project is finished, we have over 3,100 sound effects and about an hour's worth of original music!
    Whew! I need a nap!

    What was your favorite\least favorite thing about working at Raven on a high-profile project like SoF2?
    Well of course my favorite part was creating sound effects and composing music!! There's nothing quite like sitting down and just channeling all of your creativity into something like music. Music can provoke so many different emotional responses; it's a very unique artform.
    Again, the most frustrating part was the number of limitations of the dated Quake Sound Code, it didn't allow for the highest quality of sounds and there was an issue with sounds that occured way off in the distance. The attenuation would cut off at a short distance. It could be a little annoying, but I feel we learned to work around the limitations to achieve what we believe to be the best aural experience possible with the code we were given. Mr. Ste Cork did wonders with having support for MP3 formats and creating the dynamic music system.

    Props, shout-outs, acknowledgements, etc?
    Brian & Steve Raffel, Mike Crowns, and Kevin Schilder for being the coolest bosses ever. Liam and Dan at Creative Labs for putting up with my stupid questions about EAX. All the programmers for putting up with my stupid questions in general. All of my friends and family for supporting me in my new venture as a freelance music composer and sound designer.

  • TimeSplitters 2 Composer interview
    Music For Games sent news about an interview they conducted sometime ago with Free Radical Design's composer/sound designer Graeme Norgate about TimeSplitters 2.

 

For more news from last week check out our news archive.

Upcoming features at 3DsoundSurge

  • Reviews that we are currently working on:
    Updated Santa Cruz/Sonic Fury and GameTheaterXP reviews
    Hercules Fortissimo II
    Terratec DMX Xfire 1024
    CMedia CM8738 Reference Review
    Full Audigy Review
    Full Philips MMS305 Review
  • There are several other hardware reviews in the pipeline including, but not limited to the following:
    Guillemot Maxi Sound MUSE
    Terratec m3po
    DigMedia MusicStore
    Philips Seismic Edge
    Lots of other stuff on the go in including several guides and major site revisions that we will soon be releasing more details on.

As always if you have any ideas for products we should review or features we should do, please let us know.

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