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Been away for a few days? No better way to catch up on the sound scene than our week in review.

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The Week in Review: June 24-30, 2002

Last week's features at 3DsoundSurge

UT2003 3D Sound Q&A
We asked Epic Games Daniel Vogel a few questions about the sound engine in UT2003. Here's the Q&A:

>3DSS: Are you doing something different from others games including the original Unreal and Unreal Tournment on the market that support 3D audio via Microsoft's DirectSound3D and can playback using 4 or 6 direct channel output on many of today's popular sound cards or as Dolby Digital on NVIDIA's nForce motherboards using Dolby's DICE?

Daniel Vogel: We actually use OpenAL instead of DirectSound3D but on most card/ driver combinations out there this will wrap to DirectSound3D using Creative's OpenAL -> DirectSound3D wrapper.

3DSS: If yes can you get into some specifics on what it is? If no what does Dolby exactly require to certify the game?

Daniel Vogel: You had to ask Dolby this question :)

3DSS: Do you support any other APIs or extensions to DS3D like Sensaura's ZoomFX, Creative Labs EAX 1.0, 2.0 or 3.0 (the latter also known as EAX Advanced HD) or the now dead Aureal's A3D?

Daniel Vogel: We have support for EAX 3.0 in the editor/ engine.


3DSS: What's the major differences between the sound engine used in UT2003 and UT?

Daniel Vogel: Far better sound occlusion and propagation and we fixed a lot of bugs here and there with regard to spatialization. We also dropped support for mod files (.s3m) and now rather use Ogg Vorbis (.ogg) for streaming background music. Nothing ground breaking, just a lot of polish :)

3DSS: Any of the features described above that will not make it to the demo?

Daniel Vogel: Nope, everything should be in the demo. In fact, most of it has been in the engine for a very long time.

The major news here is that it will take advantage of EAX Advanced HD and a confirmation it supports 3D sound, just like most other games - that is by using the 3D sound engine of your soundcard. The Dolby Digital bit is just a certification Dolby apparently started. It remains to be seen if Dolby requries anything beyond that the game takes advantage of 3D sound and works on the nForce (the only chip that currently can do real-time Dolby Digital encoding on the PC for games). That is do they demand good audio quality and/or that the game need to implement 3D sound well are questions yet to be answered. Considering they don't appear to require that for movies I doubt they require it for games.

When it comes to OpenAL the benefit from a gamer's perspective is improved performance in WindowsXP, according to Creative Labs basically VXD performance on a WDM driver if the soundcard supports OpenAL directly. Currently only the Audigy drivers from some of the OEMs (e.g. Compaq) offer this, but hopefully Creative Labs will soon release new Audigy drivers for everyone. Using OpenAL should also make it easier to support 3D sound on other platforms (e.g. Linux).

Last week's sound news

Drivers and bugs

 

New games, demos, patches and bugs

  • Grand Prix 4 feature excellent use of 3D sound
    Grand Prix 4 takes great advantage of 3D sound according to a review on Action Trip. Here's what they had to say:

    Sound effects are excellent, and apart from the highly realistic sound of your engine in GP4 you will also hear the roaring engines of your adversaries through a well developed 3D sound positioning system. You will also hear the audience which will cheer for its favorite team.

    They liked most other aspects of the game as well and gave it an overall score of 92 out of 100.

  • DX2: Invisible War Q&A
    Gaming Horizon News has posted an interview with Harvey Smith about the upcoming Deus Ex sequel. Here's an interesting bit on the sound:

    GH: What are some of the big differences between your previous engine and your new one? How will they benefit the (stealth) gameplay?

    HS: The new technology is very much cutting edge. The sound propagation, AI, physics and lighting are all new. (We're using Havok for physics.) To cite one example of how these technologies have gameplay ramifications: In the new engine, a sound is bounced around realistically (instead of being a simple go-through-walls radius broadcast) and is muffled or echoed by the surface materials in the world. So if you make sound while robbing an office, it matters if there's carpet on the floor, if the office window is intact and if the door is closed. Without those things, the sounds will bounce more and guards in the hall beyond are more likely to be alerted.

  • New version of Avoyd
    new version and demo (v1.61) of Avoyd have been released. The game supports 3D sound. Here's a short description of the game ripped from the official site:

    Avoyd is a revolutionary multiplayer 3D shooter. Take a completely fresh look at the genre! Experience explosive combat with the first and only FPS to feature fully destructible worlds!
    Real-time lighting, brilliant particle explosions, full 3D movement in any direction on any surface, complete an impressive engine which brings the genre into a new realm.

    You can find more info, download or buy the game on the official site.

  • Grand Theft Auto III Patch
    Take Two Games has released a patch (v1.1) for the EAX Advanced HD supporting Grand Theft Auto III.
  • Grand Theft Auto III
    Take 2 German site has released an update for GTA 3. The included readme is in German but according to Thomas Köhre the patch should also work with the English versions. The patch improves the graphics performance by reducing the drawing distance will be reduced and removing litter from the streets. On the audio side it newer Miles Sound files are included and they recommend to use the Miles Fast 2 System for best performance (of course no 3D sound then). It's only recommended to install this patch if you experience performance issues.
  • Might & Magic Music Q&A
    RPGDot has posted an interview with composer Rob King about his work on the Might and Magic series. Here's a snip:

    RPGDot: For which games did you do the soundtrack?

    Rob: The first title I did music for was Zephyr and Heroes of Might & Magic 1. I have done all the sound for all the NWC games for that 8 year run including all the Heroes of Might & Magic Games as well as Might & Magic VI -IX with help from my friends and colleagues Paul Romero & Steve Baca. Steve is also in my group Red Delicious (Extasy/Warner Bros.) and Paul does all of our string arrangements.
    RPGDot: How do you record the Soundtracks? (i.e. with a Full Orchestra, or Midi-Machines or a mix of the above or ...)

    Rob: Well that usually depends on the budgets. Mostly we record everything with a combination of Samplers and live instruments. We start with the basic arrangement on samplers then go in an overdub all the live stuff as well as vocals on occasion.

    RPGDot: How did composing the music for the MM games work? Were you told to do a combat theme for example or did you have the freedom to do what you want?

    Rob: Every Producer and designer has something in mind. We often get a request for certain things like 3 combat songs and 6 town themes. As far as composing goes we mostly have 100% creative control. There are guidlines for "styles" that someone may want and it is pretty easy to get what they are thinking. For example "Dark and ominous with evil undertones" I usually set up the creepy strings, Choir Pads and "scary" brass stuff...You get the picture...

  • Jesper Kyd (Composer) Interview
    YiYas has posted an interview with composer Jesper Kyd. You may have heard his work if you played MDK 2, The Nations, Hitman 1 & 2 and Messiah to name some. Here's a couple interesting Q&As

    What is the difference between composing a soundtrack for a computer game and composing one for a movie?

    There is a big difference. For games you are not a slave to the image. Instead you have to come up with an atmosphere that displays what the game player should be feeling. For films you usually come up with a couple of main themes and then work on music that fits the transition of a scene. A game might take 25-50 hours to complete and a movie only last around 2 hours, so for games it's not unusual to write like 15 different themes.

    Who has had the idea to record the score for Hitman 2 with a big orchestra? Has it already been intended at the beginning? Was it difficult to receive the budget for such an expansive recording?

    IOI wanted to try something different for the Hitman2 score and approached me with the idea of using a big orchestra. We talked about this from the beginning of the H2 development. Yep, it sure was a challenge to put such a big budget together.

    The Hitman2 main title reminds me a bit of the Finale to Jerry Goldsmiths Omen Trilogy, did you get a temp track to get the "musical mood" the gamedesigner wanted to have?

    Well no, there was no temp track given to me (thank god!) But they did mention a couple of soundtracks that were bombastic and heroic.

    Are there differences in composing for more complex PC Games or for arcarde-like console games?

    There really is no difference between composing for PC and console. Still, arcade games tend to have like 10 action tracks where as story progression games are more like film scores, since they have different levels of intensity and often has like a heroic theme, a love theme, discovery theme etc.

    Are you involved in the SoundFX Department in any way?

    When we do sound effects I supervise the production and make sure everything sounds good.

  • delaydots.com releases PitchWorks DX for free
    PitchWorks is an alternative Pitch Tempo Speed processor available as DirectX media format only. The plugin allow you alternate sample Pitch (preserve sample length), Tempo (change sample length but preserve pitch) or change both Pitch and Tempo using post process high quality resampler alogrithm (Speed) without preserving pitch and sample length. You can find more details in the press release.

 

Reviews of soundcards, speakers, headphones and MP3 players.

  • Creative Labs Extigy
    TekBug has posted a short review of Creative Labs Extigy soundcard. They liked the unit but complains about some of the test results using RightMark’s Audio Analyzer doesn't live up to specs. When it comes to the crosstalk bit I think it's worth noting it's still way beyond what's audible, that is not an issue during normal playback.
  • Cambridge Soundworks MegaWorks 510D
    OcPrices has posted a review of Cambridge Soundworks MegaWorks 510D. The review where they compare it mostly to Logitech's Z-560 are very positive and concludes it's in their opinon the best multimedia system on the market right now.

    When it comes to the digital input it's worth noting you will only get 5.1 output when used with the Live 5.1 or Audigy not other soundcards. With other soundcards it will only give you stereo playback so I strongly recommend you use the analog outputs with other soundcards when you play games or movies.

  • Altec Lansing 251 Speakers
    Gaming Illustrated has posted a short review of Altec Lansing $100 5.1 system, the 251 Speakers. Unlike the recent review on Avault, Gaming Illustrated has really no complaints and think it's a great system for the money. No direct comparisons to other systems are offered though.
  • Altec Lansing 251 5.1 Surround Speakers
    Avault has done a review of Altec Lansing 251 5.1 Surround Speakers. It's a $100 5.1 system Avault found to perform fairly well but still falling behind the similarly priced Z-540 (4.1 system from Logitech), especially when it comes to music.
  • ABIT MediaXP Front Panel
    Accelenation has posted a review of ABIT MediaXP Front Panel. The device which is installed in the 5 1/4 bay and is compatible with ABIT AT7, IT7 and MAX series motherboards features infrared receiver for the included Win DVD & Win Rip remote, SD (San Disk), Sony Memory Stick, and Compact Flash reader/writer, audio in/out (headphone, microphone, Optical SPDIF output), USB 2.0, and Firewire ports.

    Accelenation found it to perform well and only question if the price ($80) is really worth it unless you intend to use all or almost all the features.

  • iRock! 520 Series MP3 Music Player
    OcPrices.com have posted a review of the iRock! 520 Series MP3 Music Player. It's flash based MP3 player which features 64MB memory, memory expansion slot, 3 equalizer preset, bass control and LCD display. OcPrices found it to performa well (comparisons only includes a CD player) and well worth the $100.
  • Cobalt 3 Pyramid II Fan Silencer
    ipConfig has posted a review of the Cobalt 3 Pyramid II Fan Silencer. The unit only works on exaust fans (not CPU or power supply fans) and via a temparture probe controls fan speed based on internal case temparture. The review concludes that it performs as specified by the manufacturer, and does it well.

 

Other sound news

  • QSound Labs Announces Future Roadmap At AGM
    QSound Labs held its Annual Meeting of Shareholders today. After the passing of all resolutions presented at the formal portion of the meeting, CEO David Gallagher spoke about QSound's plans for the future.

    "Over the years, QSound has expanded its core competencies from our original algorithm development to our current status of providing complete audio software solutions," stated Gallagher. "Today, this positioning benefits the Company in several ways. First, it opens up strategic relationships and markets not previously accessible. Examples are the recent announcement with Philips to develop software audio solutions and the potential for these products in the growing market of next-generation wireless entertainment devices. Second, it allows QSound to position itself outside of the current 3D audio competition in markets that are substantially bigger. These next-generation devices need audio engines, preferably software, which may or may not require audio enhancement algorithms. This leads to new markets and greater opportunity." You can find more quotes in the full press release.

  • ADI's SoundMAX Included in HP Pavilion Desktop PCs
    Analog Devices, Inc. today announced that its SoundMAX Digital Audio System will be available this summer through HP's configure-to-order program via www.hpshopping.com, as well as in retail kiosks and consumer electronics and computer superstores nationwide. The SoundMAX audio system provides optimal performance by combining an AC-97 hardware codec installed on the motherboard with the SoundMAX software, which is integrated into the PC's audio subsystem. It includes Windows device drivers and applications that support Microsoft DirectX 8.0, DS3D, EAX (1 and 2), A3D 1, unlimited voice DLS-2 wavetable, and support for 5.1 virtual theater surround. Analog Devices has also implemented Sensaura's MultiDrive 5.1 for support of 6 channel gaming. SoundMAX also features SPX "audio animation" technologies. For more information you can check out the full press release.
  • New Independent THX Introduce New Games Division
    THX, formerly a division of Lucasfilm Ltd., has been spun off as an independent company, THX Ltd. Lucasfilm remains an investor in the newly formed privately held company, along with other corporate and private investors. The formation of THX Ltd. will allow the company to further expand into markets outside of Lucasfilm's core areas of expertise.

    As we reported recently one of those other companies are Creative Labs. Fitting in well with that new investor one of the 5 key areas will be THX Games. The other 4 are THX Studio, THX Cinema, THX Home and THX Mobile. You can find some details in the press release.

  • Xitel's New HiFi-Link for PC/Macs
    Xitel has introduced what they claim to be the first affordable and easy-to-use high quality product optimized for delivering digital audio from PCs and Macs to home stereo equipment. HiFi-Link simply plugs into any USB port on a computer and into the RCA inputs of a stereo system. Using its advanced integrated precision DAC, the HiFi-Link then processes digital audio directly from the USB without any signal degradation.

    Xitel's new HiFi-Link is available in the U.S. starting in June 2002 in J&R Music in NYC and selected retail stores nationwide. Refer to xitel.com for updates on retail stores and availability. The estimated street price for the new HiFi-Link is $49.95. You can find more details in the press release.

  • e.Digital Unveils New Ultra-Slim Silhouette MP3 CD player
    e.Digital Corp.'s new ultra-slim, portable CD player Silhouette is capable of playing prerecorded music CDs or CDs containing MP3 or Windows Media(TM) format (WMA) files. Silhouette combines SRS(TM) and TruBass(TM) audio enhancement to produce the WOW(TM) Effect for treble enrichment and deep, rich bass enhancement. You can find more details in the press release.
  • Transfer Music Digitally From Pressplay to Sony's Net MD
    Sony Electronics and pressplay, the online music subscription service, have announced that music fans will soon have the ability to transfer music from pressplay to Sony's popular Net MD(MD) Walkman® recorders. Pressplay offers a wide catalog of the world's most popular music for streaming, downloading, CD-burning and now also for transfer to portable devices. More details availabe in the press release.
  • Sony Adds to Innovative Line of CLIE Handhelds
    At a press conference spotlighting a variety of products, Sony Electronics added the new CLIE(TM) PEG-T665C model to its family of personal entertainment organizers. The new handheld offers multimedia features that engage users and increase productivity. The new model includes an integrated audio player allows users to enjoy digital audio files stored on an optional Memory Stick® media card. You can find more details in the press release.
  • New RCA DVD Player From Thomson Support mp3PRO Audio Decoding
    As the consumer electronics industry celebrates the five-year anniversary of the DVD, Thomson is expanding its commitment to this fast-growing category with the introduction of seven new RCA brand DVD players.

    The full-featured lineup, including two progressive scan units with 3:2 pulldown, a five-disc changer, a portable player with seven-inch screen and a DVD/VCR combination unit, pairs outstanding video and audio performance with a variety of unique convenience capabilities. Other features shared by all players include Dolby Digital and DTS compatibility, Scene Again (one button instant replay), and CD-R/RW, mp3, Video CD and DVD+R/RW playback.

    Audio features offered by some of the players includes mp3PRO audio decoding and SRS TruSurround. You can find more details in the press release.

  • NVIDIA Personal Cinema With GeForce4 Now Available
    NVIDIA® has announced that NVIDIA Personal Cinema(TM) is now shipping with the GeForce4(TM) family of Graphics Processing Units (GPUs). No mention of any updates when it comes to the audio features (appears like it's still only a SPDIF output). You can find more details in the press release.
  • Panasonic Introduces Third-Generation DVD Recorder
    Panasonic is launching its third-generation DVD recorder, model DMR-E30. The Panasonic DMR-E30 features the unique Time Slip(TM) function, Progressive Scan, and a host of many other convenience features, all in a sleek new package. The DMR-E30 DVD recorder is planned for August introduction, with a manufacturer's suggested retail price (MSRP) of $799.95*.

    Time Slip(TM) also allows the recorder's Simultaneous Record and Play function, a convenient feature for recording a favorite TV series. You can find more details in the press release.

  • Panasonic Introduces Combination DVD Recorder With Hard Disk Recorder
    Panasonic announces its first DVD recorder with built-in hard disk drive. By combining a 40 GB hard disk drive with a DVD recorder, new model DMR-HS2 can record a maximum of 52 hours of high-quality video on the hard disk drive in the EP mode, 12 hours on a 9.4GB double-sided DVD-RAM disc, and 6 hours on a DVD-R disc. Panasonic plans to introduce the unit in October, and is targeting a manufacturer's suggested retail price (MSRP) of $1199.95*. You can find more details in the press release.
  • Panasonic Unveils DVD Multi Drive
    Panasonic has unveiled its DVDBurner II. Meeting DVD Multi specifications, the new DVD Multi drive builds on the success of Panasonic's currently available DVD-RAM/R DVDBurner by extending the drive's capabilities to include read/write support for all Recordable DVD formats approved by the DVD Forum and read/write support for CD-R/RW discs.

    The Panasonic brand DVDBurner II drives will begin shipping in October 2002 and, like the continuing DVD-RAM/R DVDBurner, will be available for resale at retail or OEM applications. The Panasonic brand DVD Burner II drive for retail sale will be priced at less than $500*. You can find more details in the press release.

  • Global Network of DTS Dealers/Distributors Grows
    DTS (Digital Theater Systems, Inc.), the digital audio technology company dedicated to delivering the ultimate entertainment experience, has further expanded its professional audio dealer network to include India, Brazil, Scandinavia, Hungary, Poland and the Czech Republic. Serving DVD authoring and mastering facilities as well as high-end music recording studios, the dealers distribute DTS' CAE-4 encoder/CAD-4 decoder units. These distributors will also serve the broadcast community upon the availability of the next generation of DTS encoder/decoders. You can find more details in the press release.

For more news from last week check out our news archive.

Upcoming features at 3DsoundSurge

  • Reviews that we are currently working on:
    Updated Santa Cruz/Sonic Fury and GameTheaterXP reviews
    Hercules Fortissimo II
    Terratec DMX Xfire 1024
    CMedia CM8738 Reference Review
    Full Audigy Review
    Full Philips MMS305 Review
  • There are several other hardware reviews in the pipeline including, but not limited to the following:
    Guillemot Maxi Sound MUSE
    Terratec m3po
    DigMedia MusicStore
    Philips Seismic Edge
    Lots of other stuff on the go in including several guides and major site revisions that we will soon be releasing more details on.

As always if you have any ideas for products we should review or features we should do, please let us know.

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