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Been away for a few days? No better way to catch up on the sound scene than our week in review.

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The Week in Review: May 27 - June 2, 2002

Last week's features at 3DsoundSurge

 

Last week's sound news

Drivers and bugs

  • New Vortex Control Panel for Windows XP
    A new version (v2.10 beta 2) of the Vortex Control Panel for Windows XP has been released and according to reader Chris Day, the early reports are good. Note that this is the first version works with AU8810, AU8820 and AU8830 chips and not just on the AU8830 (Vortex 2) as with prior versions.

 

New games, demos, patches and bugs

  • Tsunami 2265 Will Feature 3D sound effects
    Action Vault has posted conducted an interview with 3 of the developers behind the Tsunami 2265. The game is described as "a futuristic action shoot 'em up incorporating adventure elements". Here's the short but interesting sound bit:

    To fulfil the atmosphere, the sound effects are adapted to the visual contest, with impressive 3D effects and soundtracks specially matched to the mood of every single level.

  • The Elder Scrolls III: Morrowind Features Great Use of 3D sound
    A review of The Elder Scrolls III: Morrowind on Gamepen claims the game takes great advantage of 3D sound. Here's what they had to say:

    The voices in this game are delivered quite nicely and come out of my speakers with a high sense of clarity. I splurged on a decent set of 5.1 speakers and I’m glad to find a game that fully takes of advantage of them. You’ll hear guards shouting at you from the rear speakers and you run from them after a failed robbery. The sound positioning is good and clear enough so that you’ll be able to tell exactly where it’s coming from without even having to think. The best part of the audio comes from the beautifully mastered sound track. If you own a copy of the Collector’s Edition (which came with an additional music cd) you’ll know exactly what I’m talking about. If you have a great sound card and a decent set of speakers, you’re in for an aural treat.

  • New World Order MP test
    Project Three Interactive/Termite Games has released the MP test (direct link to 92MB demo) of its upcoming New World Order. New World Order is described as a team-based multiplayer game which features environments that could easily be taken right out of a film. It's fast paced team-action simulator with gritty attitude. The game claims to feature HRTF audio 3D positioning on all hardware but then in the requirement list you need a 3D soundcard. In addition to enable/disable 3D sound the demo will allow you to enable/disable early reflections, late reflections and occlusions filtering. Not clear if it use its own software engine or if they take advantage of EAX Advanced HD for these features.
  • Doom 3 interview
    Game spy has posted an interview with id Software's Fred Nilsson and Christian "Disruptor" Antkow. The focus is of course on Doom 3. Here's the audio related bit:

    GameSpy: For working on the sound, do you have any special tools to help facilitate getting stuff into the game?

    Christian Antkow: Yes. Robert Duffy has made an in-game sound editor, so what this allows Trent to do is come up with an entire list of sounds; while he just builds up his repertoire, and then he can walk around the world in real-time, in 3D, and drop sounds, tweak them, so it spares him the angst of working in the editor, top-down, which probably isn't the most intuitive way of doing things for someone who's never worked on a 3D game before.

    So yes, we have written special code to accommodate getting sounds into the game, and to make it easy to work with.


    Christian Antkow GameSpy: Trent did all the sounds for the demo…

    Christian Antkow: …that's correct…

    GameSpy: …but you're still in negotiations for the full game?

    Christian Antkow: Yeah, we're still working that out.

    GameSpy: How has it been working with [Trent] on this project?

    Christian Antkow: Really well, I think. He's enthusiastic, and he comes up with excellent suggestions. The guy's just a total professional. He thinks, "well, what if we did things like this?" or "can we do this?" and you sit there and think about it for a while and go "yeah, you know maybe that's worth a try."

    Our audio background isn't nearly as extensive as his. He gives us a lot of suggestions, and we implement all that … it's worked out really well. It's just great having someone so enthusiastic about the project to work with, and having that communication channel open that way.

  • More DOOM III Audio
    GameSpy has posted the third part of their interview with staff from id Software. Again there is a section on audio, this time with Graeme Devine who wrote the sound engine for DOOM III. Here's a snip from an entire page on sound:

    GameSpy: What is your role in the development of DOOM III?

    Graeme Devine: I wrote the sound engine, and I wrote the particle engine. We're trying to take the sound from where we were in Quake 3, (Return to Castle) Wolfenstein and so forth, up to the next level. We're doing full room acoustics on the fly, so as the room gets smaller around you, you can hear the echo of your gun, with reverb. We're also working in 6-channel sound, real-time 5.1 mixing.

    GameSpy: Are there any challenges with working on a 5.1 channel game?

    Graeme Devine: Well, the hardware's only just come out to support multi-channel out of the card, so … the challenge is the hardware, as always. You find little things that you need to get fixed in the actual hardware itself.

    GameSpy: What was the reason you wanted to go ahead and support the new technology?

    Graeme Devine: DOOM is all about getting immersed in the world and really putting you there. We really wanted to really provide both a graphical front end -- the graphics are just outstanding - and a sound front end which would really put everything together. You can have a great game with great graphics and OK sound… you can have a great game with great sound and OK graphics … why not do both? We have enough manpower and programming time to be able to do both well.

    As before this raises around the differences between what they are doing with the Doom III engine and the range of other 3D audio games that already support the 6 channel sound cards on the market. It also reads like he is working with a specific piece of hardware. Rather than speculate further, we will try to get some specific answers around the Doom III audio.

 

Reviews of soundcards, speakers, headphones and MP3 players.

  • PoGo RipFlash MP3 Player
    EXHardware has posted a review of the PoGo RipFlash MP3 Player. This unit is unusual in its ability to also directly record MP3s from analog source material, but it's not clear from this overall positive review what the recording quality is like and if it can be set at different rates.
  • NoiseControl Silverado Heatsink
    Frosty Tech has posted a review of the NoiseControl Silverado Heatsink. Here's a snip on noise:

    The Silverado is pretty quiet compared to today's heatsinks, but at full power it is not exactly silent. The silence comes when one of those resistors are dropped in between the fan header and the fan. Only then when the fan is rotating slowly does the sound level drop to very quiet levels.

    They also have a chart of their own noise measurements which puts this unit in the middle of the pack but it's unclear if that was with the resistors on or off (likely off). Overall a bit of a mixed review but they still conclude that "users looking for a good performance heatsink with low-noise properties (and lower frequency motor noises) will appreciate the Silverado and what it can do for them."

     

Other sound news

  • Creative Invests In THX
    Well it looks like where there is smoke there is fire. Earlier this week (see below) we posted news of rumors of Creative Labs investing in Lucasfilms THX division. Two Asian business sites have additional coverage of the story with confirmation from Lucasfilms and Creative representatives. The first Asian site,The Business Times, lists the Lucasfilms representative as the source in their story. A second site, The Straits Times, has a much more detailed report including information directly from  Creative spokesman Wynne Leong. Leong confirmed that the Creative was "invited to invest" in Lucasfilm's THX division. The Straits Times reports that analysts said that Lucasfilm could have been attracted to Creative because of the Singapore company's worldwide catchment of 170 million users of its soundcards. Leong declined to say how much was pumped into the previously wholly-owned unit of Lucasfilm, adding that it was not a "material" transaction and therefore did not require Creative to provide details to shareholders. You might recall that the May 28th story reported by High Fidelity Review was that according to "a number of reliable industry sources" a 60 percent share of THX has been sold to Creative Labs for the sum of $8,000,000, but there is as noted no word if the financial details are accurate. If it's accurate I find it surprising that a 60 percent stake in THX could come for what is relatively so little. Additional analysis and coverage can be found via the linked stories, particularly the second.
  • Rumor: LucasFilm Sells Share of THX to Creative Labs
    High Fidelity Review reports that according to "a number of reliable industry sources" a 60 percent share of THX has been sold to Creative Labs for the sum of $8,000,000. According to the report the THX division of LucasFilms has yet to comment and Creative Labs (Public Relations Manager Phil O’Shaughnessy) responded by saying "thank you for your inquiry. As a company policy, Creative does not comment on rumors.". For the full story visit High Fidelity Review. While I don't know what the licensing revenues for THX are $8,000,000 strikes me as a little low for a 60 percent share. Stay tuned for more as it comes available. Thanks to DMG for the pointer. 
  • Cirrus Logic Introduces Latest AC '97 Audio
    Cirrus Logic continued to enhance its Total-E(tm) product offerings for the PC and home entertainment markets by introducing its CS4202, an AC '97 2.2 compliant stereo audio codec architected for multichannel PC surround audio systems. The CS4202 is a multi-purpose stereo codec that extends AC '97 performance to include surround sound, multichannel applications for the PC. The audio codec is based on Cirrus' industry-leading delta-sigma and mixed-signal technology and supports a high-performance motherboard down solution.

    The IC includes DVD playback support with easy scalability to 5.1 channels and an integrated headphone amplifier to provide high realism surround audio for PC-based entertainment. For more details read the full press release

  • Creative Launches Travelsound Miniature Digital Amplifier Speaker System
    Creative has introduced the Creative TravelSound, a miniature digital amplifier speaker system, now shipping to European and Asian retail stores at an estimated street price of US$79.99. Exceptionally compact, the foldable Creative TravelSound speaker system is perfect for travelling – spanning the size of a palm and weighing in at a mere 320g (with batteries). With its magnetically shielded titanium drivers, Creative claims that the TravelSound speaker system provides amazing audio clarity and solid bass for a portable speaker system, with power output totaling 4W. For a more immersive audio experience, users can expand their soundstage by activating the Creative “Wide Stereo Effect” feature. Full details can be found in the press release. In addition to the press release, T-Break has posted a photo of the Travelsound.
  • ABIT - MediaXP Front Panel
    Digit-Life has news of a new product from Abit called the MediaXP front panel. I don't see any mention of it on the Abit site yet but you can check out a picture of it at the link above. According to Digit-Life, the MediaXP, which is compatible with ABIT AT7, IT7 and MAX series motherboards will deliver the following:
    • Media XP card reader
    • Compact Flash Cards type I & II
    • Memory Stick Cards
    • Secure Digital Cards
    • Supports IEEE1394a / USB2.0 interface
    • Supports Headphone / MIC
    • S/PDIF optical Output
    • Remote control kit
  • New Odyssey Digital Audio Players From e.Digital
    The gap between PC and Mac users will be bridged by the new Odyssey line of digital audio players coming from e.Digital Corp. Each of the three new Odyssey pocket-sized, flash-memory-based digital audio players have unique features. All come with embedded flash memory, a SmartMedia card expansion slot allowing consumers to add up to 128 MB of additional storage, and e.Digital Odyssey Manager software, which is compatible with both PC and Macintosh platforms. Lots of details on this new line of players including photos can be found in the full press release.
  • Analog Devices' SoundMAX SPX Revs Up Test Drive For PS2
    Analog Devices, Inc. has announced that its advanced audio rendering technology, SoundMAX SPX, has been incorporated into Infogrames' recently released PlayStation 2 game Test Drive. SoundMAX SPX's "animated audio" - interactive, event-driven sounds that respond to game physics, environmental variables and user input - allows for hyper-realistic audio as the player races across tracks from around the globe in a wide range of high-powered cars. Additional details and several quotes can be found in the full press release.


 

For more news from last week check out our news archive.

Upcoming features at 3DsoundSurge

  • Reviews that we are currently working on:
    Updated Santa Cruz/Sonic Fury and GameTheaterXP reviews
    Hercules Fortissimo II
    Terratec DMX Xfire 1024
    CMedia CM8738 Reference Review
    Full Audigy Review
    Full Philips MMS305 Review
  • There are several other hardware reviews in the pipeline including, but not limited to the following:
    Guillemot Maxi Sound MUSE
    Terratec m3po
    DigMedia MusicStore
    Philips Seismic Edge
    Lots of other stuff on the go in including several guides and major site revisions that we will soon be releasing more details on.

As always if you have any ideas for products we should review or features we should do, please let us know.

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