| Sound News | Press Releases | Archives | Week In Review | Editorials | Articles |
| Reviews | Benchmarks | Interviews | FAQs |Files & Drivers |
| Early Impressions | Game Guide | Search | Links | Forum | Contacts | ADS |



title_3dss.gif (30276 bytes)
dot_yellowish.gif (35 bytes)

Looking for who said what in the sound world? Well there is no better place to find every audio related press release than 3DsoundSurge.!

dot_yellowish.gif (35 bytes)

Please support 3DsoundSurge by visiting our sponsors
dot_yellowish.gif (35 bytes)
dot_yellowish.gif (35 bytes)

press.gif (6006 bytes)

 

Creative Introduces Environmental Audio Extensions 2.0

Creative Introduces Environmental Audio Extensions 2.0

EAX 2.0 API Provides Development Platform For Environmental Audio Games

SINGAPORE - November 11, 1998 - Creative Technology Ltd. (NASDAQ: CREAF) the world's leading provider of multimedia products for the PC, today introduced EAX 2.0, a new version of its Environmental Audio Extensions (EAX) application programmer's interface (API) for game developers. EAX 2.0 allows developers to add new dimensions of realism through Microsoft® DirectSound property sets. The new tools in EAX 2.0 build on Creative's Environmental Audio Extensions 1.0 - an API that is being used by top developers to add environmental effects to 3D games. With EAX 2.0, developers can add new features such as occlusion and obstruction for a new degree of realism that can be experienced with games supporting DirectSound 3D and Creative's Environmental Audio Extensions.

Environmental Audio goes beyond 3D positional audio - sounds will appear to come from all corners of a room or space adding reverb, echo, and other effects consistent with the room acoustics, position of the player, source of the sound, and many other cues. The additional features in EAX 2.0 include occlusion and obstruction, making audio sources sound as if they are coming from another room or are in the same room being heard from behind an object. For example, with occlusion, the villain in a game can be heard in an adjacent room, or approaching from around a corner. Occlusion and obstruction in EAX 2.0 allows developers to add filters that muffle the sound according to the type of object that is in the way.

"It's amazing to witness the incredible realism that is being achieved by top developers using our Environmental Audio Extensions," said Sim Wong Hoo, chairman and chief executive officer at Creative. "We're committed to providing an open API that continues to drive the development of extraordinary games with realistic audio environments."

Environmental Audio Support From Game Developers
Top developers are currently using Creative's EAX API to produce environmental effects in their games. To date, developers such as Electronic Arts, Bungie, Dreamworks Interactive, ION Storm, GT Interactive, Fox Interactive and many others have signed up to support Creative's Environmental Audio platform by using the EAX API.

For full press release or PR contact information, please visit the Press section at your regional website.

 

dot_yellowish.gif (35 bytes)

3dss_small.gif (2549 bytes)All content, design and work is © 2001 - 3D Sound Surge Please respect the copyrights of the articles and writers herein. All copyrights are enforced by 3DSS.  
View the 3DsoundSurge Privacy Statement

dot_yellowish.gif (35 bytes)