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Mark Muschett puts Creative Labs' Sound Blaster Live! Platinum to the test.

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Sound Blaster Live! Platinum - America's Edition - Mark Muschett- Last updated February 12, 2001

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Important Info:

Sound Card  By : Creative Labs
Price : $199 ERP.
API Support :
DirectSound, DS3D, EAX 1.0, EAX 2.0 and A3D 1.0 (by translating to DS3D calls, works with most but not all titles0
S/N Ratio : Creative doesn't provide this spec

Minimum System Requirements:

  • Pentium® class 133MHz or faster processor
  • 16MB system RAM (32MB strongly recommended)
  • Windows 95/98 or Windows NT 4.0
  • Open half-length PCI 2.1 compliant slot
  • Available bracket for Digital I/O Card (optional)
  • Headphones or amplified speakers
  • CD-ROM drive for software installation
  • Requires a 166MHz or faster processor, microphone, and 32MB of RAM for speech recognition software

Reviewer PC:

Mark
- Win98
- Celeron 333a o/c 416
- 64MB PC100 ram
- Creative TNT
- Creative Voodoo Blaster 12 M
- 6.1 GIG EIDE HD
- For four speaker testing purpose I hooked the card up to Cambridge SoundWorks DTT2500 digital 5.1 speaker system using the analog inputs and later in testing used Klipsch Promedia v.2-400 with in 2 channel mode (ie only one jack plugged in)  and for headphones testing I used a set of Sennheiser HD525s plus the TakStar force feedback phones

Specifications

Wave-Table Synthesis

  • E-mu® Systems EMU10K1 music synthesis engine
  • 64-voice polyphony with E-mu's patented 8-point interpolation technology
  • Uses SoundFont® technology for user-definable wave-table sample sets; includes 2MB, 4MB and 8MB sets
  • Load up to 32MB of samples into host memory for professional music reproduction
  • Scalable PCI wave-table synthesis architecture
  • Up to 1024-voice polyphony with multi-timbre capability
  • 48 MIDI channels with 128 GM & GS-compatible instruments and 10 drum kits

Effects Engine

  • E-mu Systems EMU10K1 patented effects processor
  • Supports real-time digital effects like reverb, chorus, flange, pitch shifter or distortion across any audio source
  • Capable of processing, mixing and positioning audio streams using up to 131 available hardware channels
  • Customizable effects architecture allows audio effects and channel control
  • Full digital mixer maintains all sound mixing in the digital domain, eliminating noise from the signal
  • Full bass, treble, and effects controls available for all audio sources

Environmental Audio & 3D Audio Technology

  • User-selectable settings are optimized for headphones and two or four speakers
  • Upgradable 3D audio architecture allows for improvements over time
  • Accelerates Microsoft® DirectSound® and DirectSound3D
  • Accelerates Environmental Audio property set extensions
  • Creative Multi Speaker Surround technology places any mono or stereo sound source in a 360° audio space
  • Creative Environmental Audio - user-selectable DSP modes that simulate acoustic environments

Hollywood-Quality, 32-Bit Digital Audio Engine

  • Processes bit resolutions from 8- to 16-bit
  • Processes sample rates from 5kHz to 48kHz
  • All sound sources are handled with 32-bit precision for highest quality output
  • Analog and Digital I/O modes supported
  • Hardware full-duplex support enables simultaneous record and playback at 8 standard sample rates
  • Utilizes AC97 audio codec

MIDI Interface / Joystick Port

  • Supports MPU-401 UART mode
  • IBM® compatible 15-pin joystick port with analog support
  • Support for digital and DirectInput game devices

On-Board Connectors

  • Digital Out (Front & Rear S/PDIF Output)
  • Line In
  • Microphone In
  • Line level out (Front)/Headphone Out
  • Line level out (Rear)
  • MIDI/Joystick Port
  • Telephone Answering Device In
  • MPC-3 Analog CD Audio In
  • Expansion header for Optical Digital I/O card or Live!Drive (available separately)

Live! Drive Front Panel Connectors

  • S/PDIF In (RCA/coaxial jack)
  • S/PDIF Out (RCA/coaxial jack)
  • Headphone Out (1/4" stereo jack with volume control)
  • Line In (1/4" stereo jack with shared Microphone In)
  • Microphone In (1/4" jack with gain control)
  • MIDI In (standard DIN)
  • MIDI Out (standard DIN)

Works with the Following Standards

  • Windows® 95
  • Windows 98
  • Windows NT 4.0
  • General MIDI
  • MPC-3
  • Plug-and-Play
  • Sound Blaster PCI
  • Environmental Audio Extensions
  • Microsoft DirectSound®, DirectSound 3D, and derivatives
  • PCI 2.1 compliant
  • AC97 compliant


Review Index:

Introduction:

Update: Creative Labs has now replaced this card with the new Live Platinum 5.1. We suggest you check out our Live!Platinum 5.1 review or our Live reference review for our latest impressions of the Live. The Live reference review covers all Live cards.
Creative Technology Ltd. was founded in 1981 and has grown to become the world’s leading provider of advanced multimedia solutions for personal computers. Its solutions include the latest in advanced 3d digital audio technology, 3d graphics, PC-DVD and desktop internet conferencing products. A pioneer in the industry, Creative defined and set the standard for PC audio with its Sound Blaster Line of cards. For years, the most important thing to see on a sound card was Sound Blaster compatible!

That strangle hold on the retail PC audio market has been loosening over the past few years with challenges coming from companies like Turtle Beach and Gravis (remember the Ultrasound?). However, most of these were coming at Creative on Creative’s own turf. That is they were limited to competing with products that had to claim Sound Blaster compatibility but with superior MIDI performance as their claim to fame.

That all changed in 1997 when Diamond introduced the original DSP based Monster Sound which was the first retail sound card to use the PCI bus. This cards weak point was Sound Blaster compatibility, but its support of A3D 1.x and DS3D (in hardware via Direct X5) caught the imagination of both the gaming press and the buying public just as the Windows 95 and DirectX had started to become more popular and reduce the importance of DOS SB compatibility. Creative’s state of the art card at the time was the venerable Sound Blaster AWE 64. The Monster Sound retail success in North America and wide support in the gaming press was a big wake up call to Creative.

Ensoniq was also in the market with the AudioPCI which at the time had better SB compatibility than the Monster Sound but no A3D support. Creative saw a good thing in Ensoniq’s DOS compatibility mode and bought the company. Aureal moved beyond providing drivers and algorithms to hardware partners and entered the chip and board market with the now widely adopted Vortex 1 chip. It was not until Comdex 97 that Creative started to hit the press with their upcoming 10K1 chip and Sound Blaster Live Product which was eventually launched in August of 1998. Creative has a bit different spin to the sequence of events and point out that with the R&D time needed to develop the 10K1, they were actually ahead of the game. That’s not how my eyes see it but regardless of the chicken and egg discussion by the time the Live was announced they clearly had lost their strangle hold on the retail PC sound market.

This meant that it was going to be extremely important to the company that the Live be a big success, especially since Aureal was also coming to market just a couple of months later with their own new Vortex 2 board along with their then new A3D 2.0 API. To help make the Live special, Creative worked to develop a new extension to Direct Sound 3D called Environmental Audio Extensions (EAX). Over a year after the launch of the Live! the 10K1, the Live! and the Live!Value can be considered an unqualified success. Creative has been responsive to the needs of their customers with enhancements to the software through their innovative marketing mechanism called Live!Ware.

Enhancements to the gaming aspect of the card included a quick bump of the 3D accelerated streams from 8 to 32, connection options to home theater systems and from our perspective, better 3D audio support. So why release a new product line based on the same 10K1 chip? The cynic would say grabbing our money twice for the same product would really increase profit margins, as the R&D costs are pretty low! However, the truth is that no matter how good a product is, there are always little things that can be done to make it better. Creative has listened to the needs and wants of gamers, musicians, and music lovers alike and reengineered the software bundles and connectivity of a whole new 10K1 based Live!. In the Americas that means one package, the SB Live MP3+, for the digital music lovers, another, the SB Live X-Gamer, for you guessed it, gamers with an excellent game bundle and yet another higher end card just bristling with connections via the card itself and the LiveDrive which gives access to connections on the front of the computer. This is the Live! card for the person who wants it all - games, MP3 features, MIDI editing and more. In Europe, Creative has taken a similar tactic but combined some aspects of the MP3+ and X-Gamer into the Live! Player 1024 and added even more connectivity to the Live! Platinum in the form of the Live!Drive II. In this review we are going to take a close look at the Americas version of the Sound Blaster Live! Platinum.

Technical Overview:

As noted above, just like the previous line of Sound Blaster Live! line of cards, the new Sound Blaster Live! Platinum uses the powerful EMU 10K1 sound processor. What’s changed is the card now has greater connectivity and great software enhancements which we will note where its new.

First the hardware. The following is a list of the key features of all the new Sound Blaster Live! cards:

  • 64 voice hardware polyphony with E-mu’s patented 8-point interpolation technology;
  • Uses SoundFont technology for user-definable wave-table sample sets; includes 2MB, 4MB and 8MB sets;
  • Supports real-time digital effects like reverb, chorus, flanger, pitch shifter, or distortion across any audio source;
  • Capable of processing, mixing, and positioning audio streams using up to 131 available hardware channels;
  • Upgradeable 3D audio architecture allow for improvements over time;
  • Accelerates Microsoft Direct Sound and Direct Sound 3D (32 3d steams)
  • Accelerates Environmental Audio property set extensions (EAX)
  • Creative Environments - user-selectable DSP modes that simulate acoustic environments such as "Concert Hall", "Theater". "Club", etc. on any source;
  • User-selectable bit resolutions from 4 to 16 bit;
  • User-selectable sample rates from 5 kHz to 48 kHz;
  • All sound sources are handled with 32-bit precision for high quality output;
  • Support for digital and Direct Input game devices (but no gameport acceleration)
  • Internal connectors for CD audio, Telephone Answering Device, Auxiliary, CD-SPDIF and Audio Extension (Digital I/O);
  • External connectors for Digital Out, Line In, Microphone In, Line Out (i.e. front out), Rear out, Joystick/Midi connector

Live!Drive

sbl_platinum.jpg (7320 bytes)In addition to these connections, and in lieu of the Digital I/O board that shipped with the original Sound Blaster Live! full version, the America’s version of the Platinum ships with the Live Drive which sports the following front panel connections:

  • S/PDIF In (RCA/coaxial jack)
  • S/PDIF Out (RCA/coaxial jack)
  • Headphone Out (1/4" stereo jack with volume control)
  • Line In (1/4" stereo jack with shared Microphone In)
  • Microphone In (1/4" jack with gain control)
  • MIDI In (standard DIN)
  • MIDI Out (standard DIN)

I have already heard complaints from people who say the connections are better off on the back, but personally I like them just where they are with easy access. The one omission out of the box is the LiveDrive does not have optical connections. Not sure why Creative went with the LiveDrive II, which has optical in and out in Europe but not North America, but I suspect it has something to do with the greater popularity of MiniDisc players. Most MiniDisc players and some AC3 amps use the TOS Link input, some use the COAX input and others actually have both. It’s the same for home theater speakers as some use optical, some use COAX and some use both. Cambridge Soundworks uses a coax connector so if you want to connect the Live Platinum to Cambridge Soundworks DeskTop Theater 5.1 system there won’t be a problem. However, if optical out is important to you and you are looking at the Americas version of the Platinum then you will have to upgrade to the Digital Output Module that Creative will offer as a separate upgrade. If you use that Module with their upcoming digital I/O board it will also offer optical in. The Live!Drive II will also be upgrade option that for around $150 will add an additional line in as well as the optical in and outs to what you already find on the Live!Drive I.

The actual optional Digital Output Module will connect to the external digital mini-jack on the Live! card itself. The card also has the same digital connector as the original full version of the Live but most likely you will be using this for the Live!Drive. However, the LiveDrive itself has an internal digital expansion connector that is the same as the connector found on the cards so you can check out add on boards from Hoontech with optical in and out as well as the possible optical I/O board from Creative.

Without even getting into the feature of the Live!Drive, one nice thing is you no longer have to lose a slot in your PC to get the enhanced connectivity and its accessed from the front of the PC. Alternatively, some people will not want to or have the option of giving up a 5 ¼ bay and using a power connector (even though it comes with a splitter). Personally, I like it at the front but would recommend that you mount it in the bottom drive bay so the cords hanging down don’t get in the way of your CD or DVD drive doors. The headphone jack is also a very nice feature for night-time use and even offers an auto speaker mute feature (which can be disabled). However, it would have been a lot nicer if it had been amplified to get a bit more volume to the headphones.

A couple other points of note about the SPDIF out on the Live and Live!Drive. The SPDIF input signal will always be re-sampled to the SB Live internal 48 kHz. Even if you feed the SPDIF input with a 48 kHz signal, it still wouldn't be synchronized with the SB Live's internal 48 kHz, so it has to be re-sampled. That's why EMU10K1-based cards will never have 1:1 SPDIF recording unless they implement some kind of synchronization or perhaps an option to bypass the EMU10K1. The other thing to note is the SPDIF output is also fixed to 48 kHz.

Bundle --->

 

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