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| Soundwaves These are a little dated, but still an interesting read. As noted at the top of the page, we will soon be lauching our own 3d sound game pages so stay tuned... black & white blade blood2 D daikatana deliverence descent:freespace G
Gabriel Knight 3 H heretic2 hexen2 homeworld hotstile waters I I-war K Kingpin M max payne messiah metroCop monolith montezumas revenge motorhead P paxwars powerslide privatewars R rainbow Six S seed slavezero soldier of furtune spearhead starsiege T
I've just spoken with our development group
about your question. And Unreal:
Tournament will support 3Dsound Unreal Tournament and Unreal 2 will use the
same audio engine, so yes they will support Terminus
will support DS3D, EAX and A3D Terminus supports 3D sound through multiple
ways: Blood2: The
Chosen will support A3D, DS3D and EAX Things are going well. We've actually decided to use Miles to support EAX/A3D/DS3D. We're almost done with the work we need to do (just working out a few minor issues with RAD on a couple of things). Hopefully by early January we'll have something to release. John Jack Gabriel
Knight 3 may support 3D sound According to the producer of GK3: Homeworld
will support 3D sound Homeworld: We are hoping to support all the
3D sound API's out of the box Tzar: The Burden
Of The Crown Will Support DirectSound 3D and EAX When released Tzar: The Burden Of The
Crown will support DirectSound 3D
Metro Cop
Will Not Support Any 3Dsound API Havn't seen these in a while, eh? If you still dont know what these so called soundwaves are, we suggest you go to the Soundwaves section and do some slight reading. We sent our patented (We wish) soundwave to the developers at VX Software. We wanted to know if Metro Police would support any sort of 3Dsound API. We got a response and here was what they had said: Our game Metropolice will not use any
3D API simply because Pics: Pic1 - Pic2 - Pic3 - Pic4 - Pic5 - Pic6 - Pic7 - Pic 8
Slave Zero to support A3d,
Creative EAX and DS3D I was checking out Slave Zero, Accolade's forray into the big bot market and could not find any references to sound so I sent them a question about planned support. We got the following prompt response back from them. Yes, we are planning to support most of the 3D sound cards and API's. Currently we support Creative Labs EAX and A3D. We also support DS3D (Direct Sound 3D). We will continue to support these systems and more in Slave Zero. Hope that helps! Erica Krishnamurthy
Amen ...Planned To Support
DirectSound3D You want a soundwave you say, well here is one hot soundwave. Although short, the folks at cavedog which are developing Amen got back to our email and gave a very short but helpful response. Here's what they said Yes, we plan to support DirectSound3D. Reference:
Rainbow Six Will Support
DirectSound3D Mur Lafferty from Redstorm picked up our Soundwave on which 3dsound API they will support for Rainbow Six. Rainbow6 is sort of like SpecOps, and looks awesome and very detailed.Mur gave us a simple reply saying: Rainbow Six will support DirectSound3d. Check their site out for more info.
Motorhead Might Support A3D We fired a soundwave to the guys at Digital Illusions on behalf of Motorheads 3Dsound
implementation. And Fredrik gave us a response. First off let me just say this game looks
stunning! Along with this post I have provided some pic links that may help you see what
I'm talking about. Pic1
Pic2
Pic3
Pic4
Pic5
Pic6
Max Payne Will Be Supporting
3Dsound I'd like to thank our new member Joel Jordan to 3DsoundSurge. He was cool enough to transfer some of the work he did at his previous sound site (soundstop). He mentioned this would be good for a soundwave, so we had to paste this info on Max Paynes 3Dsound support. Does this guy look like Ace Ventura or what? They just updated their development script so you might want to check out the site. Here's an AVI and a Real Video , oh and some Images. Pic1 Pic2 Pic3 "Max Payne will be supporting 3D sound, but I'm not sure I'm ready to disclose which "standard" yet, as the discussion is quite heated on the subject (Aureal3D, Qsound, DS3D). We are experimenting what would be the best API to go for in the long run. Also it is not very clear yet what are the benefits of audio accelerators with different API's at this point. Music will be digital streamed audio. No XM or CD Audio." Best Regards,
Black And White Will Be
Using QMixer We fired this up to Lionhead Studios where Russell Shaw gave us the information on Black & White sound system. With a short detailed answer, I'm sure you guys will like it. We'd like to thank the people over at Lionhead Studios for answering our SoundWave. Below is the full scoop along with some cool screenshots. Click Here for the Realaudio Lionhead music. Black & White will be
using the QMixer 3D library which obviously uses DSound3D. Pic1 - This is the stage we are at the moment. Pic2 - And this is the kind of look we are aiming for.
I-War
Will Not support Any 3D sound I-War from Partyicle Systems is one awsome looking game I must say, so we had to send them a soundwave to see if it would support A3D, Directsound3d, Qsound, Live! or any other 3d positional API. They had a quick response to our letter. Here's a Pic if you want to see how it looks. Below is the e-mail concerning the sound issue. We don't have any plans at the moment to
incorporate 3D sound support.
We recieved our soundwave from Rage and they threw in a line stating "Hostile Waters" will support Direct3DSound. Slated to release (Q1) 1999 Here are some pics:
John Romero - Daikatana To Use
Miles Sound System We didn't expect John Romero from ION storm to e-mail us back our soundwave do to the fact he must be a busy guy with his latest project Daikatana. But he did, he slipped us this little detail about the sound system in daikatana. We will be using the Miles Sound System, which I believe uses DirectSound3D and ESS.
SpearHead Wont Support 3Dsound
Anytime Soon Vince Mathew / InteractiveMagic / Product Manager of Spearhead sent our Soundwave back to us with some detail as to what may happen to SpearHeads 3Dsound support. Here is the full e-mail: To answer your questions, unfortuantely at
this time there are no plans to support 3D
Blade Will Support Q-Sound We sent RebelActStudios one of our spicy sound waves on their upcoming Rpg based game Blade. We got a short reply stating it would support Qsound. So here's more information we would like to give the average gamer: With over 15 different environments, Blade has one of the most powerful engines you have ever seen. The world of Blade is designed totally in 3D. The characters and objects are created with polygons in real 3D and include skeletal deformation systems with gouraud shadowing, texture mapping and inverse kinematics - all in real time. Characters walk, run, jump, swim, dive, crawl and fly. It uses Q-Sound technology 3D Positional Stereo sound. The game will support any screen resolution, starting from 320x200 pixels with 16-bit color depth up to 1024x768 pixels. Blade will also support special hardware such as the 3Dfx, Power VR, 3D Blaster Card, MGA Matrox acceleration, I-Glasses and MMX. Here's some pics.
Seed Will have DirectSound For
Now We have not been implemented any 3D
sound system into the game yet
Hexen2 Will Not Have A3D,
Although Heretic2 And Soldier Of
Fortune Are Possible I played hexen 2 a while ago and just had to ask Raven if they had any intension of throwing a 3dsound patch on it. They gave me info on other games that will support 3d Positional sound. They replied No, sorry. There are not currently
any plans to support A3D or the like
Our good man sergey from Tsgroup-inc gave us more info than we expected on
this one. It appears private wars will support both A3d and Directsound3d Here is more: ( T.T.T ) Thrust'
Twist Turn Will Support Directsound3d, A3d Dont you just love the soundwaves? T.T.T. is going to be one of the best looking racing games yet. Why not make it the best sounding game yet? Cartsgame has a couple of pictures on it, and let me tell you, this is one game to look forward to. Since we were visually impressed by the graphics , we sent a soundwave to Cartsgame hoping they would reply back. They did, Check this out: We are currently testing different methods
to get surround sounds in T.T.T. -Mika / CARTS
Emergent Sofware - Power
Slide To support A3D GT-interactive E-mailed us today with 1 simple line stating : -PowerSlide will support A3D sound. What is PowerSlide?
Tonic Trouble To
support DirectSound3D, A3D2.0? E-mail from Ubisoft on Tonic Trouble Tonic Trouble--the upcoming Retail version
of the game:
Starsiege - Rick Overman
As we promised you yesterday, with special thanks to Helen Pai and Rick Overman of Dynamix, here is some excellent audio information on the upcoming title from Dynamix, Starsiege. Let me start by saying that the Starsiege development team
is dedicated Starsiege will support the following 3D audio solutions: Rick Overman Ares Rising - Joel We fired a Soundwave up to Imagine Studios. We asked if Ares Rising would have any sort of 3Dsound API implemented or a patch coming later on . Joel from ImagineStudios replied: Here is what our producer said: "We support DirectSound through
Miles sound system, but there isn't any support for DirectSound3D. We've got stereo,
but that's about it."
Spencer Maiers from Monolith Well, here's a new *SoundWave*. We contacted (Spencer) from Monotlith and asked him if they would support 3d positional sound in games to come? He replied: "Our 3D products will definitely
support 3D positional audio... In fact, Special thanks to spencer for the reply. We keep it short all the time so that we get a reply.Watch for more Soundwaves to come.
Micheal Puffy - and Deliverence I gave Big Mike there a question on whether Deliverence would support A3D or DirectSound3D, He e-mailed me back saying: "Right now we have no plans for 3D
positional audio in Deliverance From Later, *He also gave me a happy face with that.
Pax Wars E-mail "We're currently supporting Direct sound with the 3d stuff. We'll probably be doing other stuff as we get closer to release. Patches suck...Anything we care enough to support, we'll ship with." -Randy Pitchford aka DuvalMagic Obviously not a patch supporter, The folks at id should talk to him about that.
Shiny's Messiah E-mail Shiny Working With Dolby Labs? I fired an E-mail off to Shiny Entertainment asking about any planned support of positional audio for A3D or DirectSound3D and got the following prompt response from Scott Herrington of Shiny. "Let's just put it this way, we're working closely with Dolby Labs on the sound design for the game.... We think you'll be quite pleased with our spatial positioning techniques in the game" Scott Herrington
Skip Sends Us An Important Tidbit About Descent:Freespace " Skip from Aureal mentioned in an
E-Mail to me today that Descent: FreeSpace from interplay,
Montezumas Revenge
e-mail Ok about a week ago I E-mailed Utopia
Technologies about Montezumas Revenge, if it had A3d or Directsound 3d or will be getting
it anytime soon? Even though i dont understand some of it cause he stated some of
it wrong, ill e-mail him about it again Here is the info: Thanks for the email. All the best, |
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